The Legend of Zelda: Ocarina of Time
A commenter reported audio playing ahead of the video during the intro.
Compatibilité des jeux
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Les données actuelles comptent 76 entrées par jeu et environnement, et 175 rapports sur Lichii.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | unknown | AMD RX 6000 series or older; AMD Radion RX 6650 XT / AMD Ryzen 5 5600 | Not provided | Open report |
| build-83 | unknown | Not provided / Not provided | Not provided | Open report |
| build-75 | runs with issues | RTX 3080 / Ryzen 5900X | 12–22 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X | 25–33 FPS | Open report |
| Not provided | runs with issues | RX 6650 XT (RDNA2) / i5-10400F | 25–27 FPS | Open report |
| nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) | runs with issues | AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T), 32 GB RAM | 28–35 FPS | Open report |
| Not provided | runs with issues | AMD RX 9070 XT / Not provided | Not provided | Open report |
| Not provided | playable | RTX 5090 / Not provided | 40–60 FPS | Open report |
| Not provided | unknown | AMD 7600 / Not provided | Not provided | Open report |
| Not provided | runs with issues | RX 9070 XT / Not provided | 10–60 FPS | Open report |
Problems or notes: Reported that the game slows when booting; the reporter restarted the emulator and game and changed settings, but did not state a resolution.
Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.
Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.
Problems or notes: On the reported Windows 11 setup, the intro freezes at 0 FPS while two compute pipelines compile, taking 6 and 18 minutes. After compilation and caching, the intro proceeds; reported scenes run at about 33 FPS. Disabling optimization builds the pipelines faster but reported scenes run at about 25 FPS. Rejecting the two shader hashes makes the intro play at 60 FPS but leaves parts of the picture black.
Problems or notes: A user comment reports that with three shaders built unoptimized, the intro plays and the game reaches Kokiri Forest, with cutscenes at about 25 to 27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, it ran at about 16 to 17 FPS. With asynchronous shader compilation on, this build showed a black screen with audio or stayed at “Loading Shaders” at 0 FPS; the user had not waited long enough to determine whether it would finish.
Problems or notes: User reports gameplay at 28–35 fps with 31–36 ms frame time and no saturated thread. The PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on this machine; a local non-PGO build was stable over several sessions.
Problems or notes: A commenter reports approximately 3 minutes of gameplay before a black screen, driver crash, and crash to desktop.
Problems or notes: Gameplay testing in Kokiri Forest reported no crashes; normal game speed was below 60 FPS with #216. GPU accuracy was Low.
Problems or notes: A commenter reports having the same issue without further details.
Problems or notes: Comments conflict: one reports 50–60 FPS in Kokiri Forest and Deku Tree on Linux using default/auto/safe/accurate/normal settings, Docked mode, and 1x resolution; another reports at most 25 FPS in open areas and 60 FPS in dungeons, and says performance is poor. A further comment says open areas are generally below 45 FPS while shaders are not loading and suggests Windows performance may be worse.
Current: build-93 (1 record); previous: build-88 (1 record).
Showing 81–90 of 98 reports
Known issues from Lichii sources
A commenter reported audio playing ahead of the video during the intro.
A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.
Recorded fix: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.
The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.
Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.
A user reported river-water flicker depending on sun direction relative to the camera; the proposed link to lighting or light volumes was unconfirmed.
A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.
Only character outlines and UI are visible after launching the game.
On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
User reports the game blacks out when booted in build 83; they state it worked in build 75.
Showing 171–180 of 188 issues
Notes de version récentes
Version build-94 · Ocarina of Time
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Choix d’une version
build-93 · Publiée le November 6, 2026
7 fichiers à télécharger pour cette version.
build-88 · Publiée le November 6, 2026
7 fichiers à télécharger pour cette version.
build-83 · Publiée le November 6, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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