Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Lichii nx2 build 95 (222877d) runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report
Build 88, 93, and 95 not booting Radeon RX 5700 XT / AMD Ryzen 5 3600 Not provided Open report
Not provided playable Not provided / Not provided Not provided Open report
Not provided runs with issues 1080 Ti / Ryzen 5600X Not provided Open report
Not provided runs with issues GTX 1050 Ti / 7th gen i5 18–27 FPS Open report
Not provided playable RTX 3070 Ti / Ryzen 7 2700X Not provided Open report
build-95 (`nx2-build-95`) runs with issues RTX 4060 Laptop, 8 GB, 45 W max power limit / Intel Core i7-12650H (6P+4E, 16 threads) 9.4–51.4 FPS Open report
build 95 runs with issues Radeon 890M / Ryzen AI Z2 Extreme 23–25 FPS Open report
build 117 (PGO) runs with issues Radeon 890M / Ryzen AI Z2 Extreme 42–44 FPS Open report
nx2-build-95 runs with issues NVIDIA GeForce RTX 2070 / Intel Core i7-12700KF Not provided Open report

Lichii nx2 build 95 (222877d) report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports a white daytime sky and washed-out distant scenery in Hyrule Field, and black distant terrain and water at night. GPU accuracy Fast and Accurate do not resolve the reported issue. A comment reports crashing during loading on an RX 9070 XT, but does not establish that this game report shares the same setup.

Build 88, 93, and 95 report

Statusnot booting
GPURadeon RX 5700 XT
CPUAMD Ryzen 5 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says builds 88–95 fail after the game previously worked in build 93; the emulator hangs on “Loading...” and exits about 10 seconds later. A build-95 log from another report records an unhandled SIGSEGV and a null-pointer dereference. User comments report other differing failures, including black screens and 0 FPS.

Not provided report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.

Not provided report

Statusruns with issues
GPU1080 Ti
CPURyzen 5600X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports objects and doors failing to appear.

Not provided report

Statusruns with issues
GPUGTX 1050 Ti
CPU7th gen i5
DriverNot provided
Recorded FPS18–27 FPS

Problems or notes: A commenter reports invisible push blocks, making progress difficult.

Not provided report

Statusplayable
GPURTX 3070 Ti
CPURyzen 7 2700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.

build-95 (`nx2-build-95`) report

Statusruns with issues
GPURTX 4060 Laptop, 8 GB, 45 W max power limit
CPUIntel Core i7-12650H (6P+4E, 16 threads)
Driver610.78
Recorded FPS9.4–51.4 FPS

Problems or notes: User reports multi-second stalls while draws are held for unbuilt pipelines with async shaders enabled; in about 8 minutes, mean performance was 25.8 fps and six present windows had a maximum frame time over 1 s (worst 4.9 s). A fresh config used slow defaults and ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution. Settings for the measured build-95 session were GPU accuracy Low, async shaders and async presentation enabled, Docked, 8 GB memory layout, and NVDEC GPU. The report also describes Frizti v3 behavior separately: it skipped draws with no pipeline, averaging 26.0 fps in 30-fps mode (range 16.4–30), with revisits at 30.0 fps and no frames over 100 ms.

build 95 report

Statusruns with issues
GPURadeon 890M
CPURyzen AI Z2 Extreme
Driver32.0.32015.5008
Recorded FPS23–25 FPS

Problems or notes: The intro, Deku Tree cutscene, and initial gameplay rendered correctly, but the game froze at 0 FPS when Navi passed the Kokiri guard on the path to the Deku Tree. The report mentions texture format asserts and Unmapped Device ReadBlock errors.

build 117 (PGO) report

Statusruns with issues
GPURadeon 890M
CPURyzen AI Z2 Extreme
Driver32.0.32015.5008
Recorded FPS42–44 FPS

Problems or notes: The intro and cutscenes ran at 42–44 FPS and the game reached Kokiri Forest, but Unmapped Device ReadBlock errors and multi-second stalls were followed by a hard freeze before Navi reached the guard. The same errors occurred with memory layout set to both 12 GB and 4 GB.

nx2-build-95 report

Statusruns with issues
GPUNVIDIA GeForce RTX 2070
CPUIntel Core i7-12700KF
Driver616.92
Recorded FPSNot provided

Problems or notes: User reports that after the Kaepora Gaebora cutscene near Hyrule Castle, the area appears empty and foggy, Link falls through the world, and repeated void-outs prevent progression. Reported on Windows 11 25H2 in Handheld mode with Vulkan. The user says the issue reproduces 100% with the same save; listed configuration changes and disabling a built-in patch did not fix it.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 31–40 of 132 reports

Known issues from Lichii sources

Known Game Issues

Mario Kart World

On Windows 11, connecting an official Nintendo Switch Pro Controller while Lichii is open reportedly floods the host OS with phantom inputs, making desktop mouse clicks unresponsive and keyboard typing erratic. Unplugging the controller reportedly restores normal input.

Nintendo Switch Sports Resort

With Dual Joy-Cons, the game remains on the “Playing with 1 Joy-Con” screen and reports a lost connection, preventing a two-player motion game from starting. The issue reporter's log includes an unsupported controller type disconnection and a Joy-Con sub-command timeout.

Other / not listed

Walls and objects are missing/not rendered inside the Deku tree.

Ocarina of Time

The official PGO artifact of build-80 / nx2-latest crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes on the reporting machine; another report found a PGO AppImage produced audio but no video output.

Ocarina of Time

White flashes were reported before PR #345 in the Deku Tree interior; the sky/lighting colour result from a separate misaligned 64/128-bit SSBO split fix was not verified.

Recorded fix: Use a local non-PGO build with PR #345 merged; the reporter confirmed white flashes were gone after several minutes in the Deku Tree interior.

Ocarina of Time

In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.

Recorded fix: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.

Star Fox

User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.

The Legend of Zelda: Ocarina of Time

On a GPU without VK_EXT_mesh_shader, mesh-shader draws may be skipped, resulting in missing scene geometry. The reported log labels skipped draws as "no pipeline" and caps the warning entries at 64.

Other / not listed

Plants and bushes in the Castle appear dead up close, while bushes render correctly at a distance.

Mario Kart World

On Linux, the game froze near the title screen, followed by pixel artefacts and a system crash.

Recorded fix: The user reported that EDEN_NX2_NO_MESH=1 allowed the game to reach the menus, but Grand Prix did not start successfully.

Showing 181–190 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

build-117 · Publiée le November 7, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU AMD RX 7000 series; RX 7800 XT (RDNA3) · CPU Non renseigné · Pilote AMD driver 32.0.32015.7029
  • runs with issues · GPU NVIDIA 4070 Super · CPU AMD 9850x3d · Pilote Non renseigné

12 fichiers à télécharger pour cette version.

build-93 · Publiée le November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU RTX 3060 Ti · CPU Intel Core i7-12700 · Pilote 621.14
  • runs with issues · GPU AMD RX 9000 series · CPU Non renseigné · Pilote Non renseigné
  • runs with issues · GPU NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card · CPU Non renseigné · Pilote Non renseigné

7 fichiers à télécharger pour cette version.

build-88 · Publiée le November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU 7800xt · CPU Ryzen 7 5700X · Pilote Non renseigné
  • not booting · GPU AMD Radeon RX 9070 XT · CPU AMD Ryzen 7 7800X3D · Pilote Adrenalin 26.10.1
  • runs with issues · GPU AMD Radeon RX 9070 XT 16GB · CPU AMD Ryzen 7 7800X3D · Pilote Adrenalin 26.10.1

7 fichiers à télécharger pour cette version.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.