Ocarina of Time
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
Compatibilité des jeux
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 5700 XT / AMD Ryzen 6 3600 | Not provided | Open report |
Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | NVIDIA RTX 50 series; RTX 5090 / 9800x3d | Not provided | Open report |
| build-93 | runs with issues | AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X | Not provided | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| 95 | runs with issues | NVIDIA RTX 30 series or older; 3080TI / 9800X3D | ?–60 FPS | Open report |
Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.
Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).
Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.
Problems or notes: While walking or spinning, the “Building X Shaders” status message coincides with freezing or stuttering and drops to 15 or fewer FPS; performance is reported as 40–60 FPS otherwise. The commenter reports first-visit shader stutter.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 9060 XT / Ryzen 7700x | Not provided | Open report |
| nx2-build-95 (222877d) | runs with issues | RTX 5070 Ti / Not provided | Not provided | Open report |
Problems or notes: User reported an extremely bright sky obscuring visibility in open areas such as Hyrule Field. A comment attributed the white haze to light-volume probe data being read further into memory than was bound, and mentioned a separate NaN-safe min/max change that could spread bloom on AMD. The comment said these changes were not yet in a published release.
Problems or notes: User reports that preloaded pipelines were evicted after 9000 frames, leading to runtime pipeline rebuilds and stutter when moving into a new area.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-95 | runs with issues | AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 | 15–29 FPS | Open report |
Problems or notes: User report: With async GPU emulation enabled, the game stalls after the first AV1 frame with a black screen and audio but no input response. With async GPU emulation disabled, it boots and plays, but cutscenes run at about 29 fps and gameplay at about 15–22 fps; the game froze while walking in the first area about 5.7 minutes after launch.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| chuppatricky-amd-testbuild-v13-windows-x86_64.zip | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes at the same moment as it flies under the user's feet.
Showing 1–10 of 14 reports
Known issues from Lichii sources
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
A commenter says performance is worse on Build 116 than on Build 93.
The emulator reportedly crashes when walking from Hyrule Town to Hyrule Castle.
A commenter reports a loading-screen issue that they bypassed using specific memory layout, VRAM, and ASTC recompression settings, with reduced visual quality.
Crashes after the continue-game loading screen.
Black lines and low performance.
Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.
A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.
A user reports frequent shader-building notifications and stutter, including when revisiting areas, on nx2-build-117. Their single capture showed substantial runtime pipeline creation but no eviction entries; persistence after a second launch is undetermined.
On Linux RADV systems, user reports describe GPU resets or device loss during mesh draws, sometimes with an illegal opcode in the command stream. EDEN_NX2_NO_MESH=1 avoided resets in several tests but caused missing terrain, plants, or other geometry.
Recorded fix: Users reported that EDEN_NX2_NO_MESH=1 avoided resets, with missing geometry. Tests of PR #569 reported that EDEN_NX2_FORCE_MESH_FALLBACK=1 avoided resets on Navi 23 and Navi 31 and restored geometry; these are user reports, not maintainer-confirmed fixes.
Showing 91–100 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
build-93 · Publiée le November 6, 2026
7 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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