The Legend of Zelda: Ocarina of Time
Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Other / Apple M1 | 1 FPS | Open report |
Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| lichii-mac-a0c17408f1 | runs with issues | Apple M4 / Not provided | Not provided | Open report |
| build 95 | not booting | Apple M1 Pro (14-core GPU) / Apple M1 Pro (14-core GPU) | 2 FPS | Open report |
| Lichi build 95 | runs with issues | Not provided / Apple M5 | 8 FPS | Open report |
Problems or notes: No grass or tree leaves in Kokiri Forest; everything else renders. The report attributes this to the absence of VK_EXT_mesh_shader.
Problems or notes: The game boots, but the window stays black with no visible title screen or gameplay. Handheld mode and FAST GPU mode did not noticeably improve the result.
Problems or notes: Around 8 FPS with approximately 123 ms frame time using Vulkan / MoltenVK at 1x resolution; persists with low/default graphics settings and with Max Resolution and Dynamic FPS disabled. A commenter reports the same issue on Mac M4.
Showing 1–4 of 4 reports
Known issues from Lichii sources
Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.
On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.
On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.
On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.
Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.
With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.
On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.
User reports a solar flare in the field when looking toward Kakariko and no collision.
Music randomly cuts out while voices continue playing in the first cinematic.
A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.
Recorded fix: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.
A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.
Showing 61–70 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
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