The Legend of Zelda: Ocarina of Time
Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.
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Compatibility results
Recorded performance
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Also listed as: OoT, Zelda, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 93 (09b78bd) | runs with issues | AMD RX 9070XT / Not provided | 30–40 FPS | Open report |
| Not provided | runs with issues | egpu 7600xt / lenovo legion go 2 z2 | Not provided | Open report |
| 95 | not booting | AMD RX 9000 series / Not provided | Not provided | Open report |
| build95 | not booting | rx9070xt / ryzen 7500f | Not provided | Open report |
Problems or notes: Initially crashed after the screen went black while loading into the game. With EDEN_NX2_NO_MESH=1, it reached Link's house at 30-40 fps, but walls and other geometry were missing and there were shading issues.
Problems or notes: The console restarts after the scene.
Problems or notes: Reporter says the game hangs on a black screen with normal audio; it previously booted on build 88 with specified launch parameters. A commenter reports reaching the main menu using Accurate GPU mode, then switching settings, but audio issues remained.
Problems or notes: Black screen; shaders load and menu music is audible. A separate comment reports that the game opens, drops to 0 FPS, and completely freezes.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 21–24 of 24 reports
Known issues from Lichii sources
Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
The same slow-motion cutscene problem is reported.
The same slow-motion cutscene problem is reported.
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.
Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.
On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.
Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.
Showing 91–100 of 287 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
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