Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Les données actuelles comptent 76 entrées par jeu et environnement, et 175 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: Windows runs with issues 2 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RX 5700 / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPURX 5700
CPUNot provided
DriverAMD proprietary driver
Recorded FPSNot provided

Problems or notes: A commenter reports a black 3D world with working UI. The commenter proposes possible shader reordering and fragment shader shuffle causes, and describes code changes and measurements from other projects; these are user-provided claims, not confirmed Lichii fixes.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: CachyOS; Proton runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues 7800xt / Ryzen 7 5700X Not provided Open report

build-88 report

Statusruns with issues
GPU7800xt
CPURyzen 7 5700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset, and a Hyprland crash when they start controlling the character.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.

After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.

build-83 → build-88

Zelda: Ocarina of Time Reported platform: macOS arm64 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues Not provided / Apple M6 (arm64) 12–14 FPS Open report

Not provided report

Statusruns with issues
GPUNot provided
CPUApple M6 (arm64)
DriverMoltenVK 1.4.1 (bundled `v1.4.1-ryujinx`)
Recorded FPS12–14 FPS

Problems or notes: The title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report also describes GPU-thread deadlocks or hangs and, in one run, a process abort. Intro playback is reported at 12–14 FPS. A commenter reports a separate black 3D scene with sound and subtitles after applying a local workaround on an Eglantine fork; current nx2 behavior was not yet confirmed.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: unknown runs with issues unknown not booting playable 15 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 9060XT 16GB / Ryzen 5 7600 Not provided Open report
build-88 not booting AMD Radeon AI PRO R9700 (9070XT) / Not provided Not provided Open report
build-83 runs with issues RTX 4070 SUPER 12 GB / i5-14600KF 30 FPS Open report
build-83 unknown AMD RX 6000 series or older; AMD Radion RX 6650 XT / AMD Ryzen 5 5600 Not provided Open report
build-83 unknown Not provided / Not provided Not provided Open report
build-75 runs with issues RTX 3080 / Ryzen 5900X 12–22 FPS Open report
Not provided runs with issues AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X 25–33 FPS Open report

build-93 report

Statusruns with issues
GPURX 9060XT 16GB
CPURyzen 5 7600
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports the game could load the main menu on build 93 using Docked Mode and Accurate GPU, but audio had issues; they also report crashes when launching another game without restarting.

build-88 report

Statusnot booting
GPUAMD Radeon AI PRO R9700 (9070XT)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.

build-83 report

Statusruns with issues
GPURTX 4070 SUPER 12 GB
CPUi5-14600KF
Driver621.14
Recorded FPS30 FPS

Problems or notes: Issue reporter describes shader problems and gameplay at about 30% speed. A commenter reports that GPU Mode: Fast restored normal speed and reached 60 FPS in most areas; build-83 held 60 FPS after the shader cache warmed up. The commenter also reports stutter while new shader pipelines are built.

build-83 report

Statusunknown
GPUAMD RX 6000 series or older; AMD Radion RX 6650 XT
CPUAMD Ryzen 5 5600
DriverNot provided
Recorded FPSNot provided

Problems or notes: Reported that the game slows when booting; the reporter restarted the emulator and game and changed settings, but did not state a resolution.

build-83 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.

build-75 report

Statusruns with issues
GPURTX 3080
CPURyzen 5900X
DriverNot provided
Recorded FPS12–22 FPS

Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6600 XT 8 GB
CPURyzen 5 5600X
DriverAMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010)
Recorded FPS25–33 FPS

Problems or notes: On the reported Windows 11 setup, the intro freezes at 0 FPS while two compute pipelines compile, taking 6 and 18 minutes. After compilation and caching, the intro proceeds; reported scenes run at about 33 FPS. Disabling optimization builds the pipelines faster but reported scenes run at about 25 FPS. Rejecting the two shader hashes makes the intro play at 60 FPS but leaves parts of the picture black.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (1 record).

Showing 91–100 of 114 reports

Known issues from Lichii sources

Known Game Issues

Zelda Ocarina of Time

On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.

The Legend of Zelda: Ocarina of Time

On the Vulkan backend with an AMD RX 6750 GRE, eight compute shaders are reported rejected with VK_ERROR_OUT_OF_HOST_MEMORY; the AV1 intro video is not presented and the process later aborts with 0xc0000409.

Other / not listed

The screen has visual noise ("nieve") and lag when entering the game.

The Legend of Zelda: Ocarina of Time

User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.

The Legend of Zelda: Ocarina of Time

On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.

The Legend of Zelda: Ocarina of Time

On the Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516), GPU Mode Fast reportedly causes recurring blackouts of the game world while the HUD remains visible; the game continues running.

Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; the user reports Accurate avoids blackouts but causes heavy stutter.

The Legend of Zelda: Ocarina of Time

A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.

Zelda Ocarina Of Time Remake

Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

Other / not listed

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

The Legend of Zelda: Ocarina of Time Remake

On AMD Radeon RX 6800 XT, opening the game leaves the screen black with no video output and unresponsive controls; music eventually stops.

Showing 51–60 of 188 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

build-75 · Publiée le November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU Non renseigné · Pilote Non renseigné

12 fichiers à télécharger pour cette version.

Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

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Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.