Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

Trouver un jeu

Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: macOS runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues Other / Apple M1 1 FPS Open report

build-117 report

Statusruns with issues
GPUOther
CPUApple M1
DriverVulkan through MoltenVK
Recorded FPS1 FPS

Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Reported platform: Windows runs with issues 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build 115 runs with issues RTX 5070 / Ryzen 5700x Not provided Open report
build 116 (PGO) runs with issues RX 9070 XT / Not provided 60 FPS Open report

build 115 report

Statusruns with issues
GPURTX 5070
CPURyzen 5700x
DriverNot provided
Recorded FPSNot provided

Problems or notes: Grass vanishes when swinging the sword.

build 116 (PGO) report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverAMD 2.0.395
Recorded FPS60 FPS

Problems or notes: User reports that after 9000-frame eviction of preloaded pipelines, runtime builds caused draws to be held for up to 8 seconds per 10-second window and a 19-second freeze. The user says disabling eviction locally kept the game smooth; this is a user workaround, not a confirmed fix.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 25H2 runs with issues playable 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 playable RTX 4070 Ti / Ryzen 7 7700X Not provided Open report
55532f2d814215aaf32a76c214cf129f2cb6282b runs with issues RTX 5060 Ti / Ryzen 7 7800X3D 15–51 FPS Open report

build-83 report

Statusplayable
GPURTX 4070 Ti
CPURyzen 7 7700X
Driver616.92
Recorded FPSNot provided

Problems or notes: In a tested docked 2x gameplay run, haze was gone and Link and Kokiri Forest were clearly visible without shader rejections. FPS was described as low, with no value stated.

55532f2d814215aaf32a76c214cf129f2cb6282b report

Statusruns with issues
GPURTX 5060 Ti
CPURyzen 7 7800X3D
Driver616.92.0.0
Recorded FPS15–51 FPS

Problems or notes: Foliage, grass, shadows, and atmosphere were reported as substantially improved, and the Great Deku Tree exterior dialogue and interior corridor rendered visibly. Some eastern outdoor views remained severely white/yellow and washed out. Outdoor performance varied from 28–31 FPS in other views to about 15 FPS in problematic areas; the Deku Tree exterior dialogue showed 36 FPS and the interior showed 51 FPS. Texture-format and texture-index assertions were logged; one earlier Accurate attempt exited with code -1073740791, while a later session ran about 20m31s and exited normally. No causal link between assertions, lighting, or the earlier crash was established.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Ocarina of Time Reported platform: Fedora 44 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
62ba83427e runs with issues Radeon 8060S / Ryzen AI MAX+ 395 31–37 FPS Open report

62ba83427e report

Statusruns with issues
GPURadeon 8060S
CPURyzen AI MAX+ 395
DriverRADV
Recorded FPS31–37 FPS

Problems or notes: In Kokiri Forest, haze, blotches, and a translucent band appear in a fullscreen pass. Rejecting shader 3ddfb1d7a854c849 removed the haze and blotches in that test, while rejecting 780c0536b89fc89e removed fog but left blotches; these workarounds also remove game effects. Two starts stayed black from the beginning, one with music. A reported 31–37 FPS comparison against build-75 used views that were not identical.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 playable runs with issues boots not booting 9 reports

Also listed as: OOT Remake, OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
3724db9a5c playable RTX 4070 / i9-12900F 16 FPS Open report
b8c812b18 runs with issues RX 5700 / Not provided Not provided Open report
build 95 playable RX 7900 XTX / Ryzen 7 9800X3D 60 FPS Open report
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report

3724db9a5c report

Statusplayable
GPURTX 4070
CPUi9-12900F
DriverNot provided
Recorded FPS16 FPS

Problems or notes: The tester reported visible grass and a clear view of the tree through grey fog in front of the Deku Tree. The in-game counter showed 16 FPS in that view; this was a single reading.

b8c812b18 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPSNot provided

Problems or notes: A user reported a local ClangCL build stalled with no frames (maximum 8 presents); a local MSVC build also stalled and died within a minute. In comparison, the user's build-75 release run presented frames at 32 FPS. The maintainer said the report was from an old commit and may no longer apply.

build 95 report

Statusplayable
GPURX 7900 XTX
CPURyzen 7 9800X3D
DriverAMD driver 2.0.416 / 32.0.32015.7029
Recorded FPS60 FPS

Problems or notes: Not provided

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In the Kokiri Forest scene, disabling per-fence Preflushable downloads or batching them by 64 fences increased GPU back-thread draws per second but broke auto-exposure, leaving the scene overexposed. Default downloads preserved correct exposure. The issue reports measurements, not a gameplay FPS result.

Related game issues

Compared with Previous Build

Showing 1–10 of 194 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

The Fairy Fountain in the Lost Woods does not render. A comment attributes this to a damaged game-data file, not an emulator rendering bug.

Recorded fix: A comment says PR #267 adds a workaround that serves a closest sound sibling when a NUP .zs member has no zstd header; the comment asks the reporter to test whether it works.

Ocarina of Time

A user reports a black screen with title music and unresponsive controls until shaders loaded; after entering gameplay, they reported severe glitches and lag, freezes lasting about 20 seconds during shader building, and a steady 18 FPS.

The Legend of Zelda: Ocarina of Time

On an RX 6900 XT with AMD proprietary driver 2.0.353, the driver crashes while compiling shaders during gameplay; rejecting one shader hash does not prevent a subsequent crash at the same driver fault offset. The reject check may not help when the shader is already in the disk cache.

Zelda: Ocarina of Time

A user reports the frame rate drops to 2.5 FPS when shader loading begins, after the initial cutscene runs at 50–60 FPS.

Pokémon Pokopia

The game cover/icon is missing among the collection covers when the emulator is opened with the game in the ROM path.

Zelda: Ocarina of Time

On build 95, Linux and SteamOS users report black-screen hangs with audio still playing; comments associate the issue with repeated `Native MME (split front) failed` errors.

Zelda: Ocarina of Time

A commenter reports reaching the main menu by starting with GPU accuracy set to Accurate, but reports audio issues and possible recurrence after changing settings.

The Legend of Zelda: Ocarina of Time

On Windows 11 with an AMD RX 9000 series GPU and proprietary driver 2.0.416, gameplay is around 20 FPS with large variance, light/haze artifacts, and desynchronized, stuttering audio.

The Legend of Zelda: Ocarina of Time

On Linux with an AMD Radeon RX 6700 XT, gameplay is around 20 FPS with audio crackling below full speed. On Windows with the same PC, only subtitles rendered.

The Legend of Zelda: Ocarina of Time

With Mesa 25.0.7 and kernel 6.12.115, gameplay was followed after about nine minutes by a Vulkan device loss and an unrecovered display; this was not seen again after updating Mesa and the kernel.

Recorded fix: Update to Mesa 26.1.6 and kernel 7.2.11; the reporter did not see the device loss again afterward.

Showing 171–180 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Aucune version testée et téléchargeable n’est associée à Ocarina of Time. Consultez les versions disponibles ou la discussion du ticket correspondant.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.