Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RTX 5070 / Intel Core i5-14400F Not provided Open report
Lichii nx2 build 93 (09b78bd) runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
Not provided runs with issues Radeon 860M / Ryzen AI 7 350 22 FPS Open report
bf4c42e223 runs with issues RX 9070 XT / Ryzen 9 9950X 26–57 FPS Open report
Lichii nx2 build 95 (222877d) runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report
Build 88, 93, and 95 not booting Radeon RX 5700 XT / AMD Ryzen 5 3600 Not provided Open report
Not provided playable Not provided / Not provided Not provided Open report
Not provided runs with issues 1080 Ti / Ryzen 5600X Not provided Open report
Not provided runs with issues GTX 1050 Ti / 7th gen i5 18–27 FPS Open report
Not provided playable RTX 3070 Ti / Ryzen 7 2700X Not provided Open report

Not provided report

Statusruns with issues
GPURTX 5070
CPUIntel Core i5-14400F
Driver581.29 (Vulkan 1.4.312)
Recorded FPSNot provided

Problems or notes: A user reports gameplay consistently failed after the opening cinematic or when loading a save, with 16 Unmapped Device ReadBlock errors followed by device loss and Windows nvlddmkm Event ID 153. Updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on this system; gameplay and controller input worked.

Lichii nx2 build 93 (09b78bd) report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports that the emulator crashes to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town. Reported environment: Windows 11, Vulkan, Docked, Fast GPU mode, FSR 1, FXAA.

Not provided report

Statusruns with issues
GPURadeon 860M
CPURyzen AI 7 350
DriverRADV
Recorded FPS22 FPS

Problems or notes: About 22 FPS in Kokiri Forest. Reported stalls while the front GPU thread waits for the back thread.

bf4c42e223 report

Statusruns with issues
GPURX 9070 XT
CPURyzen 9 9950X
DriverMesa 26.2.6 RADV
Recorded FPS26–57 FPS

Problems or notes: 48–57 FPS in light areas and about 26–33 FPS in busy areas, with thread hand-offs contributing to frame time.

Lichii nx2 build 95 (222877d) report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports a white daytime sky and washed-out distant scenery in Hyrule Field, and black distant terrain and water at night. GPU accuracy Fast and Accurate do not resolve the reported issue. A comment reports crashing during loading on an RX 9070 XT, but does not establish that this game report shares the same setup.

Build 88, 93, and 95 report

Statusnot booting
GPURadeon RX 5700 XT
CPUAMD Ryzen 5 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says builds 88–95 fail after the game previously worked in build 93; the emulator hangs on “Loading...” and exits about 10 seconds later. A build-95 log from another report records an unhandled SIGSEGV and a null-pointer dereference. User comments report other differing failures, including black screens and 0 FPS.

Not provided report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.

Not provided report

Statusruns with issues
GPU1080 Ti
CPURyzen 5600X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports objects and doors failing to appear.

Not provided report

Statusruns with issues
GPUGTX 1050 Ti
CPU7th gen i5
DriverNot provided
Recorded FPS18–27 FPS

Problems or notes: A commenter reports invisible push blocks, making progress difficult.

Not provided report

Statusplayable
GPURTX 3070 Ti
CPURyzen 7 2700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 61–70 of 194 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of time

Black square lines appear across Hyrule Field and disappear when approached.

Pokémon Pokopia

Furniture is invisible in homes, with only its shadows visible.

Legend of Zelda Ocarine of Time (remake)

Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.

Ocarina of Time Remake

The sky is extremely bright and obscures visibility in open areas such as Hyrule Field.

Other / not listed

The stone tablet does not render in the Lost Woods to Zora River area, although grass particles render on it.

Other / not listed

Freezes while building shaders and does not start; the start menu theme sometimes starts and stops after about 10 seconds.

Other / not listed

The game loads and music plays, but the screen stays black.

Other / not listed

The fairy fountain grotto's walls and other parts are invisible in underground areas with red health fairies. A commenter reported that a damaged NUP game-data file was the cause.

Recorded fix: PR #267 workaround: when loading the NUP, serve a .zs member with no zstd header from its closest sound sibling. A user reported that the workaround restored the grotto.

Ocarina of Time

Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.

Ocarina of Time

A commenter reports that Kokiri Forest and the Deku Tree can run much more slowly after watching the New Game intro than when loading a save directly; the commenter reports a storage-write extent branch improved the intro-first result.

Showing 141–150 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Aucune version testée et téléchargeable n’est associée à Ocarina of Time. Consultez les versions disponibles ou la discussion du ticket correspondant.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.