The Legend of Zelda: Ocarina of Time
A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.
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Compatibility results
Recorded performance
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Also listed as: OOT Remake, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 88 | boots | Intel Arc / Not provided | 1 FPS | Open report |
| nx2 build 88 | not booting | NVIDIA RTX 3060 / Ryzen 7 5700X | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| Build-93 MSVC 19.44.352995.0 | runs with issues | RX 9060XT 16GB / Ryzen 7 5700X | 1–30 FPS | Open report |
| nx2-9fa4a71fa0-nx2 | runs with issues | AMD Radeon RX 7600, 8 GB / AMD Ryzen 5 5500 | 15 FPS | Open report |
Problems or notes: The issue title reports about 1 FPS in the main menu and first cutscene. A comment reports about 9 FPS in the opening cutscene on an Intel Arc B580 with driver 101.9150 and Lichii v2.
Problems or notes: The user's .NUP dump remains on the Launching screen and does not start. Keys and firmware 23.0.1 were installed, but the issue persisted. The earlier launch log showed an ARM exception after unmapped memory accesses, but may have come from a separate troubleshooting launch and needs confirmation.
Problems or notes: In docked mode, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field. The issue author reports that the line disappeared after the fix was tested.
Problems or notes: User reports occasional audio loss, frame-rate drops from 30 to 1 that recover to 30, a missing sky replaced by bright light, and a missing map. The report also lists AMD RX 9000 series as the graphics card.
Problems or notes: Gameplay and movies run, but movie voices intermittently pause while video continues, causing late or absent audio. Gameplay was reported at about 15 fps in one test; another report recorded 15.4–19.4 average FPS over three sessions on build 9991f27, with hitches of 2–4 seconds and worst frames of several seconds. No driver crash or visual problems were noticed in the tested forest areas. Movie audio was not evaluated in the 9991f27 sessions.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest | runs with issues | AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T) | 28–35 FPS | Open report |
| local non-PGO nx2 @ 4c173bb792 with PR #345 merged (4647895acc) | playable | Radeon RX 9070 XT (RADV GFX1201) / Ryzen 7 5800X3D (8C/16T) | Not provided | Open report |
| Lichii nx2 build 93, Windows release | runs with issues | RX 9070 XT 16 GB / Ryzen 7 7800X3D (8C/16T) | 18 FPS | Open report |
| Lichii nx2-build-83 non-PGO AppImage | runs with issues | RX 9070 XT 16 GB (RADV GFX1201) / Ryzen 7 5700X (AM4, 8C/16T, non-X3D) | 20–35 FPS | Open report |
Problems or notes: On Bazzite (Fedora Atomic 45), gameplay was reported at 28-35 fps with 31-36 ms frame times despite no saturated thread. The PGO artifact crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes; the local non-PGO build was stable over several sessions.
Problems or notes: In a Deku Tree interior test, the reporter measured 16.8-18.6 ms frame times and reported the area was at the present cap. White flashes were confirmed gone there. Kokiri Village and Hyrule Field remained untested, and runtime pipeline builds caused isolated frame spikes.
Problems or notes: On Windows 11 Enterprise LTSC 2024, gameplay was reported at about 18 fps (about 56 ms per frame) with no saturated thread. New-content pipeline compilation caused first-visit hitches. A later follow-up on Frizti v3 reported about 20 fps in a busy view and about 60 fps looking at the floor; the reporter attributed the heavy-view limit to host GPU load, but that follow-up did not identify the build as build 93.
Problems or notes: On CachyOS, gameplay commonly ran at 20-35 FPS and in slow motion; menus were about 60 FPS and intro video/audio stuttered. The non-PGO AppImage rendered and reached gameplay. The PGO AppImage produced audio but no video output, and clearing the shader cache did not resolve it. The stated FPS range is the reporter's gameplay observation, not the table's median window FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | Intel Arc B580 (BMG G21) / Ryzen 5 5600X | 8 FPS | Open report |
Problems or notes: A user reports about 8 FPS in the intro after a multi-minute shader stall on first boot. The Kokiri intro cutscene picture froze while presents continued. These are user reports.
Showing 11–20 of 194 reports
Known issues from Lichii sources
A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.
A user reports that in build 93 the controller periodically takes over and moves the character into a wall, roughly every 30 seconds.
During movies, including the title-screen background, the six movie audio voices can pause while the picture continues, resulting in late or silent audio. The issue varied between sessions and was also reported on builds without the movie-sync patch.
Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.
ZL input is not detected during the shield tutorial, leaving the tutorial stuck in a loop.
Recorded fix: Fixed in build 95.
User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.
The user reports shader-cache compilation problems, stuttering, Hyrule Field visual bugs and frame-rate instability, and occasional cinematic cutscene audio bugs. A commenter reports that the shader pipeline cache does not persist across runs and that cutscene music is missing or mismatched.
On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.
On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.
A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.
Showing 131–140 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
Aucune version testée et téléchargeable n’est associée à Ocarina of Time. Consultez les versions disponibles ou la discussion du ticket correspondant.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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