Ocarina of Time
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii Frizti v3 | Clang 22.1.8 (2026-11-06) | runs with issues | NVIDIA GeForce GTX 1080 8 GB / Intel Core i7-8700K | Not provided | Open report |
Problems or notes: Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering. The issue reporter says changing GPU mode, using 1X resolution with Vulkan, toggling built-in IPS patches, using 30 FPS mode, and testing asynchronous shader compilation did not resolve the missing geometry.
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| lichii-mac-a0c17408f1 | runs with issues | Apple M4 / Not provided | Not provided | Open report |
| build 95 | not booting | Apple M1 Pro (14-core GPU) / Apple M1 Pro (14-core GPU) | 2 FPS | Open report |
| Lichi build 95 | runs with issues | Not provided / Apple M5 | 8 FPS | Open report |
Problems or notes: No grass or tree leaves in Kokiri Forest; everything else renders. The report attributes this to the absence of VK_EXT_mesh_shader.
Problems or notes: The game boots, but the window stays black with no visible title screen or gameplay. Handheld mode and FAST GPU mode did not noticeably improve the result.
Problems or notes: Around 8 FPS with approximately 123 ms frame time using Vulkan / MoltenVK at 1x resolution; persists with low/default graphics settings and with Max Resolution and Dynamic FPS disabled. A commenter reports the same issue on Mac M4.
Also listed as: Zelda Ocarina of time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | 10 FPS | Open report |
Problems or notes: Main-menu performance reportedly dropped from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The reporter says the non-PGO version had the same problem.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-95 | runs with issues | NVIDIA RTX 3070 Ti 8 GB / AMD Ryzen 7 2700X (8C/16T, 3.7 GHz) | 10–60 FPS | Open report |
Problems or notes: Informal measurements: title screen 45-60 fps and gameplay 10-33 fps at 1X or 0.5X resolution scale; switching to Handheld gave no gain. GPU Unswizzle gave no improvement. The report attributes the limit to the CPU. Shader stutter caused drops while shaders were building. A later comment reports multi-second shader freezes gone after using a fork with PR #579 pipeline libraries and shader warm-up, while the CPU-bound limit remained at about 30 real FPS in the village, with frame generation 2x to 60.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 75 | runs with issues | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus | 28–29 FPS | Open report |
| nx2-build-88 (55532f2) | runs with issues | NVIDIA RTX 5070 Ti 16 GB / Ryzen 7 9800X3D | Not provided | Open report |
| nx2-build-117 | runs with issues | Radeon RX 6600M / Xeon E5-2666 v3 | Not provided | Open report |
Problems or notes: Gameplay settles at 28–29 FPS, while menus and loading screens run at 53–59 FPS. The reporter says Docked mode is required to render; Handheld mode gives a black 3D screen. They report that 2X resolution has flicker/line artifacts. This is a user report.
Problems or notes: The user reports heavy stutter when re-entering areas after pipelines are evicted and rebuilt. They attribute this to eviction after 9000 frames and report bursts of pipeline rebuilding on the GPU thread.
Problems or notes: A user reports frequent shader-building notifications and stutter, including when revisiting areas. Their capture showed runtime pipeline creation but no eviction entries; they say they cannot yet determine how much persists on a second launch.
Showing 101–110 of 194 reports
Known issues from Lichii sources
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
A commenter says performance is worse on Build 116 than on Build 93.
The emulator reportedly crashes when walking from Hyrule Town to Hyrule Castle.
A commenter reports a loading-screen issue that they bypassed using specific memory layout, VRAM, and ASTC recompression settings, with reduced visual quality.
Crashes after the continue-game loading screen.
Black lines and low performance.
Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.
A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.
A user reports frequent shader-building notifications and stutter, including when revisiting areas, on nx2-build-117. Their single capture showed substantial runtime pipeline creation but no eviction entries; persistence after a second launch is undetermined.
On Linux RADV systems, user reports describe GPU resets or device loss during mesh draws, sometimes with an illegal opcode in the command stream. EDEN_NX2_NO_MESH=1 avoided resets in several tests but caused missing terrain, plants, or other geometry.
Recorded fix: Users reported that EDEN_NX2_NO_MESH=1 avoided resets, with missing geometry. Tests of PR #569 reported that EDEN_NX2_FORCE_MESH_FALLBACK=1 avoided resets on Navi 23 and Navi 31 and restored geometry; these are user reports, not maintainer-confirmed fixes.
Showing 91–100 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
Aucune version testée et téléchargeable n’est associée à Ocarina of Time. Consultez les versions disponibles ou la discussion du ticket correspondant.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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