Ocarina of Time
White streaks or trails at night, including around Navi, fireflies, and smoke.
Recorded fix: Turn off Emulation → Configure → Graphics → Use NVIDIA DLSS in place of a game's DLSS. The source attributes the issue to DLSS and says a fix is being tested.
Splatoon Raiders
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds.
Zelda: Ocarina of Time
With DLSS on, Navi, fireflies, and smoke can leave trails at night. A fix is being tested.
Zelda: Ocarina of Time
AMD Radeon RX 6000 series and older on Windows crash while building shaders after boot. The release says this is fixed in build 117; RX 7000/9000 and NVIDIA are not affected.
Recorded fix: Update to build 117.
Splatoon Raiders
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Ocarina of Time
AMD black foliage and haze.
Ocarina of Time
HUD flicker.
Ocarina of Time
Cutscene audio drift.
Ocarina of Time
First-launch shader stall on Linux.
Ocarina of Time
An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.