Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues AMD Radeon RX 7800 XT / Not provided Not provided Open report
build 95 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report
nx2 a7a28175 + #292, local MSVC build runs with issues AMD RX 7000 series / Not provided Not provided Open report
Not provided playable RX 7800 XT / Not provided Not provided Open report
nx2 @ 09b78bd2df runs with issues NVIDIA GeForce GTX 1070 (Pascal) / Not provided Not provided Open report
nx2-build-93 runs with issues NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D Not provided Open report
Not provided runs with issues RTX 5070 / Intel Core i5-14400F Not provided Open report
Lichii nx2 build 93 (09b78bd) runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
Not provided runs with issues Radeon 860M / Ryzen AI 7 350 22 FPS Open report
bf4c42e223 runs with issues RX 9070 XT / Ryzen 9 9950X 26–57 FPS Open report

Not provided report

Statusruns with issues
GPUAMD Radeon RX 7800 XT
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: A user reported a magenta zigzag line along the Hyrule Field mountain ridge, then reported that a proposed shader-output write-mask fix removed it. This was a user report, not a maintainer-confirmed test.

build 95 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reported coloured blocks along the Hyrule Field horizon on an earlier local build, with a separate distant-horizon glow. They reported the coloured blocks gone after applying #353 in a later build; the glow remained.

nx2 a7a28175 + #292, local MSVC build report

Statusruns with issues
GPUAMD RX 7000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: After outdoor play, the sky turns flat yellow-white and the river shimmers green until reboot. The report attributes the full-screen spread to NaNs handled differently by AMD and NVIDIA.

Not provided report

Statusplayable
GPURX 7800 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Not provided

nx2 @ 09b78bd2df report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070 (Pascal)
CPUNot provided
Driver580.178.4
Recorded FPSNot provided

Problems or notes: User reports missing scene elements, including a door and most vegetation, during gameplay. The report attributes dropped mesh-shader draws to the GPU lacking VK_EXT_mesh_shader, but says the missing elements were not confirmed to be those draws.

nx2-build-93 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5090
CPUAMD Ryzen 7 7800X3D
Driver581.29
Recorded FPSNot provided

Problems or notes: Boots and plays the intro cinematic, then crashes during shader and pipeline compilation with Vulkan device loss. The report says the same behavior also occurred on nx2-build-95. Another user reports that updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on their system, reaching gameplay with working controller input.

Not provided report

Statusruns with issues
GPURTX 5070
CPUIntel Core i5-14400F
Driver581.29 (Vulkan 1.4.312)
Recorded FPSNot provided

Problems or notes: A user reports gameplay consistently failed after the opening cinematic or when loading a save, with 16 Unmapped Device ReadBlock errors followed by device loss and Windows nvlddmkm Event ID 153. Updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on this system; gameplay and controller input worked.

Lichii nx2 build 93 (09b78bd) report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports that the emulator crashes to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town. Reported environment: Windows 11, Vulkan, Docked, Fast GPU mode, FSR 1, FXAA.

Not provided report

Statusruns with issues
GPURadeon 860M
CPURyzen AI 7 350
DriverRADV
Recorded FPS22 FPS

Problems or notes: About 22 FPS in Kokiri Forest. Reported stalls while the front GPU thread waits for the back thread.

bf4c42e223 report

Statusruns with issues
GPURX 9070 XT
CPURyzen 9 9950X
DriverMesa 26.2.6 RADV
Recorded FPS26–57 FPS

Problems or notes: 48–57 FPS in light areas and about 26–33 FPS in busy areas, with thread hand-offs contributing to frame time.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 21–30 of 151 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.

Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.

Other / not listed

The underground fairy fountain has no environment.

Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.

Zelda: Ocarina of Time

On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.

Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.

OoT

Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.

OoT

The same slow-motion cutscene problem is reported.

OoT

The same slow-motion cutscene problem is reported.

The Legend of Zelda: Ocarina of Time

After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.

Mario Kart World

User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.

Other / not listed

Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.

Showing 111–120 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

build-117 · Publiée le November 7, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU AMD RX 7000 series; RX 7800 XT (RDNA3) · CPU Non renseigné · Pilote AMD driver 32.0.32015.7029
  • runs with issues · GPU NVIDIA 4070 Super · CPU AMD 9850x3d · Pilote Non renseigné

12 fichiers à télécharger pour cette version.

build-93 · Publiée le November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU RTX 3060 Ti · CPU Intel Core i7-12700 · Pilote 621.14
  • runs with issues · GPU AMD RX 9000 series · CPU Non renseigné · Pilote Non renseigné
  • runs with issues · GPU NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card · CPU Non renseigné · Pilote Non renseigné

7 fichiers à télécharger pour cette version.

build-88 · Publiée le November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU 7800xt · CPU Ryzen 7 5700X · Pilote Non renseigné
  • not booting · GPU AMD Radeon RX 9070 XT · CPU AMD Ryzen 7 7800X3D · Pilote Adrenalin 26.10.1
  • runs with issues · GPU AMD Radeon RX 9070 XT 16GB · CPU AMD Ryzen 7 7800X3D · Pilote Adrenalin 26.10.1

7 fichiers à télécharger pour cette version.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.