Zelda: Ocarina of Time
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
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Compatibility results
Recorded performance
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | AMD RX 9070 XT / Not provided | Not provided | Open report |
| Not provided | playable | RTX 5090 / Not provided | 40–60 FPS | Open report |
| Not provided | unknown | AMD 7600 / Not provided | Not provided | Open report |
| Not provided | runs with issues | RX 9070 XT / Not provided | 10–60 FPS | Open report |
| Not provided | unknown | intel arc b580 / Not provided | 10 FPS | Open report |
| 95 | not booting | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: A commenter reports approximately 3 minutes of gameplay before a black screen, driver crash, and crash to desktop.
Problems or notes: Gameplay testing in Kokiri Forest reported no crashes; normal game speed was below 60 FPS with #216. GPU accuracy was Low.
Problems or notes: A commenter reports having the same issue without further details.
Problems or notes: Comments conflict: one reports 50–60 FPS in Kokiri Forest and Deku Tree on Linux using default/auto/safe/accurate/normal settings, Docked mode, and 1x resolution; another reports at most 25 FPS in open areas and 60 FPS in dungeons, and says performance is poor. A further comment says open areas are generally below 45 FPS while shaders are not loading and suggests Windows performance may be worse.
Problems or notes: User reports the game runs at 10 FPS.
Problems or notes: The reporter says the game hangs on a black screen while outputting normal audio. They report it used to boot on 88 with launch parameters, but no longer does. A commenter reports no video output on build 95 after video output on build 93, and another says Docked Mode with Accurate GPU loads the main menu but audio gets issues again.
Current: build-93 (1 record); previous: build-88 (1 record).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 @ 27226d2 plus two measurement-only commits | runs with issues | RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 | Not provided | Open report |
Problems or notes: In Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads preserved correct exposure. The report measures GPU back-thread draws/s, not game FPS.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | unknown | RTX 3080 Ti / i9-12900K | 46–47.8 FPS | Open report |
Problems or notes: A user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in Auto mode. The comment reports correct auto-exposure in both modes and identifies readback bandwidth and stale-constants flicker as visible concerns; no sustained gameplay validation is stated.
Showing 81–88 of 88 reports
Known issues from Lichii sources
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
The issue says FPS is worse than on most other forks.
A black screen with title music and unresponsive controls; after waiting for shaders to load, the game worked but was extremely glitchy and laggy.
Recorded fix: Waiting for shaders to load resolved the reported black screen, according to the user; gameplay remained unplayable.
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.
On AMD RX 9070XT under SteamOS/Linux, the game reportedly froze before the title screen, then showed pixel artefacts and caused a system crash.
The source refers to the game as OOT but does not clearly identify which listed Ocarina of Time game it is. On AMD RX 9070XT under SteamOS/Linux, loading a save reportedly led to a black screen and system crash. After trying EDEN_NX2_NO_MESH=1, rendering and shading issues remained.
Walls and objects are missing/not rendered inside the Deku tree.
Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.
User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.
Showing 101–110 of 188 issues
Notes de version récentes
Version build-94 · Ocarina of Time
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Choix d’une version
build-75 · Publiée le November 5, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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