Yoshi and the Mysterious Book (demo)
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
Compatibilité des jeux
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| chuppatricky-amd-testbuild-v13 | not booting | AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X | Not provided | Open report |
| build 97 | runs with issues | AMD RX 9000 series / Not provided | ?–20 FPS | Open report |
| Frizti v3 (tag: frizti-v3, based on Lichii nx2) | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build 95 (222877d) | unknown | AMD RX 9000 series / Not provided | Not provided | Open report |
| Not provided | playable | AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X | 26 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 6800 XT (RDNA2) / Ryzen 7 9800X3D | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 6900 XT (RDNA2) / Intel i7-9700K | Not provided | Open report |
Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.
Problems or notes: Around 20 FPS with large variance, bright light/haze-like artifacts, and desynchronized, stuttering audio after gameplay starts. The steps specify Lichii build 93 (MSVC Windows package), while the emulator build field says build 97.
Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.
Problems or notes: Extract NUP fails when the output path is 264 characters long, reporting Extraction Failed.
Problems or notes: The report says v14 and v15 builds consistently crashed in amdvlk64.dll within 30–90 seconds. A custom build with the PR #629 fix loaded the main menu and save files, supported gameplay for 8+ minutes without a crash, and required no environment variable or manual workaround.
Problems or notes: Crashes about 50 seconds after boot while the disk pipeline cache is being prebuilt. The report says the latest nx2 build with EDEN_NX2_NO_COOP_MATRIX=1 compiles shaders and launches the game.
Problems or notes: Crashes about a minute after boot while prebuilding the disk pipeline cache. With EDEN_NX2_NO_COOP_MATRIX=1, Kokiri Forest ran for 20+ minutes at 29–31 FPS without a crash.
Current: build-93 (1 record); previous: build-88 (0 records).
Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 7900 XT / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon RX 7900 XT (Navi 31) / i9-13900K | 60 FPS | Open report |
| build-93 | boots | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | Not provided | Open report |
Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.
Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.
Problems or notes: Not provided
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 81–90 of 194 reports
Known issues from Lichii sources
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
Game freezes when the user tries the Ocarina at the Temple of Time.
User reports a crash when booting the game in build 88 after it worked in build 75.
AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.
On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.
A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.
On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.
Recorded fix: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.
A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.
On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.
On Apple GPUs, attachment-less framebuffer draws using a 32768×32768 surface clip can exceed device framebuffer limits and cause GPU failure/device loss. A user also reports a stream-buffer constant-buffer tail read issue on Metal.
Showing 281–290 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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