Les données actuelles comptent 98 entrées par jeu et environnement, et 275 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.
Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Game Compatibility Results
Recorded performance
Performance by Build and Hardware
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Ocarina of TimeReported platform: CachyOSruns with issues1 report
Problems or notes: In Kokiri Forest, haze, blotches, and a translucent band appear in a fullscreen pass. Rejecting shader 3ddfb1d7a854c849 removed the haze and blotches in that test, while rejecting 780c0536b89fc89e removed fog but left blotches; these workarounds also remove game effects. Two starts stayed black from the beginning, one with music. A reported 31–37 FPS comparison against build-75 used views that were not identical.
Problems or notes: In a tested docked 2x gameplay run, haze was gone and Link and Kokiri Forest were clearly visible without shader rejections. FPS was described as low, with no value stated.
55532f2d814215aaf32a76c214cf129f2cb6282b report
Statusruns with issues
GPURTX 5060 Ti
CPURyzen 7 7800X3D
Driver616.92.0.0
Recorded FPS15–51 FPS
Problems or notes: Foliage, grass, shadows, and atmosphere were reported as substantially improved, and the Great Deku Tree exterior dialogue and interior corridor rendered visibly. Some eastern outdoor views remained severely white/yellow and washed out. Outdoor performance varied from 28–31 FPS in other views to about 15 FPS in problematic areas; the Deku Tree exterior dialogue showed 36 FPS and the interior showed 51 FPS. Texture-format and texture-index assertions were logged; one earlier Accurate attempt exited with code -1073740791, while a later session ran about 20m31s and exited normally. No causal link between assertions, lighting, or the earlier crash was established.
From build-75 to build-83: follow the gameplay changes described for these two builds.
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.
After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.
build-75 → build-83
Ocarina of TimeReported platform: Windows 10runs with issues2 reports
Problems or notes: The title screen, intro, and cinematics before the Deku Tree exterior cutscene render correctly. That cutscene is black except for a small circle around Navi where the world renders.
nx2 c9bdbaa report
Statusruns with issues
GPURX 6600 XT
CPUNot provided
DriverAMD proprietary driver 2.0.353
Recorded FPS24–48 FPS
Problems or notes: A commenter reports 24–25 FPS at the Deku Tree web after watching the New Game intro, versus 44–46 FPS when loading the same save without the intro. With the reported storage-write extent branch, the intro-first sequence gave 44–47 FPS, gameplay about 35–48 FPS, and auto-exposure stayed correct. These are user-reported test results.
Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.
build-93 report
Statusruns with issues
GPUAMD RX 7000 series; Radeon RX 7900 XTX
CPUAMD Ryzen 9 7900X
DriverAdrenaline Edition 26.10.2; AMD Windows Driver Version 32.0.21045.20006; Vulkan™ Driver Version 2.0.353
Recorded FPSNot provided
Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).
build-93 report
Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.
95 report
Statusruns with issues
GPUNVIDIA RTX 30 series or older; 3080TI
CPU9800X3D
DriverNot provided
Recorded FPS?–60 FPS
Problems or notes: While walking or spinning, the “Building X Shaders” status message coincides with freezing or stuttering and drops to 15 or fewer FPS; performance is reported as 40–60 FPS otherwise. The commenter reports first-visit shader stutter.
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
The Legend of Zelda: Ocarina of Time
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
Donkey Kong Bananza
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
The Legend of Zelda: Ocarina of Time
The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.
Mario Kart World
On macOS, crashes after the loading splash in tag/build-65.
Donkey Kong Bananza
Purple screen after starting the game and entering it.
Mario Kart World
The emulator crashed/exited while selecting a course in Grand Prix mode. The user had not confirmed reproducibility or whether Process Lasso contributed.
Showing 281–287 of 287 issues
Notes de version récentes
Changements de compatibilité dans les dernières versions
Version build-117 · Ocarina of Time
Fixed a crash during shader building on Windows drivers for RX 6000 (RDNA2), RX 5000 (RDNA1), Vega, and Polaris cards. The faster matrix path now runs only on RDNA3 and newer.
Version build-116 · Zelda: Ocarina of Time
Ocarina of Time is described as very stable; foliage and Hyrule Field grass rendering are fixed, and many users get 60+ fps.
Version build-116 · Zelda: Ocarina of Time
NVIDIA DLSS Super Resolution can replace the game's own upscaler on RTX cards; the setting is experimental.
Version build-116 · Zelda: Ocarina of Time
A new option turns off the game's sharpening anti-aliasing; the default Game setting behaves as before, and DLSS takes priority if both are enabled.
Version build-116 · Mario Tennis Fever
The game runs fully at 60 fps, and texture glitches are fixed.
Choix d’une version
Quelle version utiliser ?
build-117 · Publiée le November 7, 2026
Ocarina of Time
runs with issues · GPU Other · CPU Apple M1 · Pilote Vulkan through MoltenVK
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
FAQ sur la compatibilité des jeux
Comment partager un jeu avec ces filtres ?
Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.
Que faire si j’obtiens un écran noir ?
Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.
Pourquoi un même GPU peut-il donner des résultats différents ?
La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Où puis-je soumettre un résultat manquant ?
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.