The Legend of Zelda: Ocarina of Time
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
Compatibilité des jeux
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | RTX 5070 / Intel Core i5-14400F | Not provided | Open report |
| Lichii nx2 build 93 (09b78bd) | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| Not provided | runs with issues | Radeon 860M / Ryzen AI 7 350 | 22 FPS | Open report |
| bf4c42e223 | runs with issues | RX 9070 XT / Ryzen 9 9950X | 26–57 FPS | Open report |
| Lichii nx2 build 95 (222877d) | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| Build 88, 93, and 95 | not booting | Radeon RX 5700 XT / AMD Ryzen 5 3600 | Not provided | Open report |
| Not provided | playable | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | 1080 Ti / Ryzen 5600X | Not provided | Open report |
| Not provided | runs with issues | GTX 1050 Ti / 7th gen i5 | 18–27 FPS | Open report |
| Not provided | playable | RTX 3070 Ti / Ryzen 7 2700X | Not provided | Open report |
Problems or notes: A user reports gameplay consistently failed after the opening cinematic or when loading a save, with 16 Unmapped Device ReadBlock errors followed by device loss and Windows nvlddmkm Event ID 153. Updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on this system; gameplay and controller input worked.
Problems or notes: The user reports that the emulator crashes to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town. Reported environment: Windows 11, Vulkan, Docked, Fast GPU mode, FSR 1, FXAA.
Problems or notes: About 22 FPS in Kokiri Forest. Reported stalls while the front GPU thread waits for the back thread.
Problems or notes: 48–57 FPS in light areas and about 26–33 FPS in busy areas, with thread hand-offs contributing to frame time.
Problems or notes: User reports a white daytime sky and washed-out distant scenery in Hyrule Field, and black distant terrain and water at night. GPU accuracy Fast and Accurate do not resolve the reported issue. A comment reports crashing during loading on an RX 9070 XT, but does not establish that this game report shares the same setup.
Problems or notes: The reporter says builds 88–95 fail after the game previously worked in build 93; the emulator hangs on “Loading...” and exits about 10 seconds later. A build-95 log from another report records an unhandled SIGSEGV and a null-pointer dereference. User comments report other differing failures, including black screens and 0 FPS.
Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.
Problems or notes: A commenter reports objects and doors failing to appear.
Problems or notes: A commenter reports invisible push blocks, making progress difficult.
Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 61–70 of 194 reports
Known issues from Lichii sources
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.
Two hidden/minimized Windows CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Static findings identify stale SDL visibility state and no zero-extent guard as possible leads, but neither is proven to cause the crash.
An AMD Linux report describes GPU/display blackout and VK_ERROR_DEVICE_LOST on entering gameplay without EDEN_NX2_NO_MESH=1; the user reports at least five minutes of gameplay with the option enabled. Another AMD Linux report describes intermittent SIGSEGV crashes that occur with or without the option.
Random dynarec crashes during gameplay, reported on Linux with AMD graphics cards; one report specifies an AMD RX 7000 series GPU.
Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.
Audio and video become desynchronized on the title screen, intro, and initial dream cutscene; a commenter reports slow-motion live-rendered video and an audio lead of approximately 3 seconds.
On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.
On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.
Constant 4 FPS in-game on AMD Radeon RX 570 4GB.
Showing 261–270 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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