Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

Trouver un jeu

Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Remake Reported platform: unknown runs with issues 4 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
95 runs with issues NVIDIA RTX 30 series or older; 3080TI / 9800X3D ?–60 FPS Open report

95 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older; 3080TI
CPU9800X3D
DriverNot provided
Recorded FPS?–60 FPS

Problems or notes: While walking or spinning, the “Building X Shaders” status message coincides with freezing or stuttering and drops to 15 or fewer FPS; performance is reported as 40–60 FPS otherwise. The commenter reports first-visit shader stutter.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Remake Reported platform: Windows 11 runs with issues 2 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 9060 XT / Ryzen 7700x Not provided Open report
nx2-build-95 (222877d) runs with issues RTX 5070 Ti / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 9060 XT
CPURyzen 7700x
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reported an extremely bright sky obscuring visibility in open areas such as Hyrule Field. A comment attributed the white haze to light-volume probe data being read further into memory than was bound, and mentioned a separate NaN-safe min/max change that could spread bloom on AMD. The comment said these changes were not yet in a published release.

nx2-build-95 (222877d) report

Statusruns with issues
GPURTX 5070 Ti
CPUNot provided
DriverNVIDIA 621.01
Recorded FPSNot provided

Problems or notes: User reports that preloaded pipelines were evicted after 9000 frames, leading to runtime pipeline rebuilds and stutter when moving into a new area.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of time SW2 Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Ocarina of time SW2
Build Status GPU / CPU FPS Details
95 runs with issues RTX2060 / Not provided 15–22 FPS Open report

95 report

Statusruns with issues
GPURTX2060
CPUNot provided
DriverNot provided
Recorded FPS15–22 FPS

Problems or notes: The user reports delayed AV1 cinematics and audio playing faster. Normal gameplay is reported at about 15–22 FPS.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues AMD RX 7000 series; RX 7800 XT (RDNA3) / Not provided Not provided Open report
build-117 runs with issues NVIDIA 4070 Super / AMD 9850x3d 0–50 FPS Open report
build-93 runs with issues AMD RX 9000 series / Not provided Not provided Open report
build-93 runs with issues RTX 3060 Ti / Intel Core i7-12700 19–31 FPS Open report
build-93 runs with issues NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card / Not provided Not provided Open report
build-88 runs with issues 7800xt / Ryzen 7 5700X Not provided Open report

build-117 report

Statusruns with issues
GPUAMD RX 7000 series; RX 7800 XT (RDNA3)
CPUNot provided
DriverAMD driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: In the Bombchu Bowling Alley, stones along the wall and ovens flash pink, yellow, red, or black by day; the sign shows garbage, noise, and fragments of another image. The graphics look correct at night after leaving and returning. The issue remains in official build-117. The Royal Family's Tomb red line is separately reported fixed by #722.

build-117 report

Statusruns with issues
GPUNVIDIA 4070 Super
CPUAMD 9850x3d
DriverNot provided
Recorded FPS0–50 FPS

Problems or notes: The issue author reports major stuttering and shader building around Hyrule Castle town, making play unworkable. They say visuals looked good and FPS seemed more stable in previous builds. In comments, users report shader loading/building stutter and repeated shader rebuilding when revisiting areas. One commenter says enabling “switch 2 draws with unbuilt pipelines to skip” fixed the stutter but caused graphical and lighting issues. Another says deleting the shader cache and letting it rebuild helped, but performance remained slower than build 93. A commenter reports build 93 had better FPS but worse visuals than build 117.

build-93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.

build-93 report

Statusruns with issues
GPURTX 3060 Ti
CPUIntel Core i7-12700
Driver621.14
Recorded FPS19–31 FPS

Problems or notes: About 31 FPS on average, down to about 19 FPS in crowded scenes, with short freezes when attacking.

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports textures not working properly, slow frame rate, and a shield glitch. They also report that trying a '.dat' file did not work. The issue body gives conflicting GPU details.

build-88 report

Statusruns with issues
GPU7800xt
CPURyzen 7 5700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter using CachyOS and Linux 7.2.9-2-cachyos reports severe audio/video delay during the initial cutscene, then black screens on both monitors and a GPU crash and reset when character control begins. They report the same issue with a fork.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 31–40 of 194 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.

Zelda: Ocarina of Time

The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.

The Legend of Zelda: Ocarina of Time (Switch 2)

Two hidden/minimized Windows CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Static findings identify stale SDL visibility state and no zero-extent guard as possible leads, but neither is proven to cause the crash.

Other / not listed

An AMD Linux report describes GPU/display blackout and VK_ERROR_DEVICE_LOST on entering gameplay without EDEN_NX2_NO_MESH=1; the user reports at least five minutes of gameplay with the option enabled. Another AMD Linux report describes intermittent SIGSEGV crashes that occur with or without the option.

Other / not listed

Random dynarec crashes during gameplay, reported on Linux with AMD graphics cards; one report specifies an AMD RX 7000 series GPU.

Other / not listed

Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.

Ocarina of Time

Audio and video become desynchronized on the title screen, intro, and initial dream cutscene; a commenter reports slow-motion live-rendered video and an audio lead of approximately 3 seconds.

The Legend of Zelda: Ocarina of Time

On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.

Donkey Kong Bananza

On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.

Zelda: OoT Remake

Constant 4 FPS in-game on AMD Radeon RX 570 4GB.

Showing 261–270 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.