Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows 10 22H2 (19045.6466) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315 / AMD Ryzen 7 5800X Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315
CPUAMD Ryzen 7 5800X
DriverAMD driver 2.0.353
Recorded FPSNot provided

Problems or notes: The game renders normally before the AV1 intro cutscene. At the cutscene, the video layer is black while audio and subtitles work, then the emulator hangs indefinitely in a single-thread spin.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 2 reports

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-88 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports NCE SIGILL about 5 seconds after launch; with Dynarmic there was no crash, but memory use rose substantially and the run stalled. A later comment says the SIGILL occurs when both built-in Dynamic FPS by Dark and Max Resolution patches are enabled; disabling both avoids it, but the run remains unplayable due to memory pressure and sparse frame captures.

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports that the game boots but remains black on this device. Large compute-shader compilation pins pipeline-builder threads and drives memory use toward exhaustion. Some runs have audio; others do not. Later comments report title-screen and intro progress on other builds, but black gameplay frames, memory pressure, intermittent crashes, or freezes remain.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Pro runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build 117 (Windows PGO) runs with issues NVIDIA GeForce RTX 4070 Laptop GPU / AMD Ryzen 7 7745HX (laptop CPU) Not provided Open report

build 117 (Windows PGO) report

Statusruns with issues
GPUNVIDIA GeForce RTX 4070 Laptop GPU
CPUAMD Ryzen 7 7745HX (laptop CPU)
Driver621.14
Recorded FPSNot provided

Problems or notes: The user reports constant coil whine from the CPU area while playing; GPU usage is around 25-35% and CPU usage around 40-50%.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 playable AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K 36 FPS Open report
build-88 runs with issues AMD Radeon RX 7900 XTX / Not provided Not provided Open report
build-88 playable AMD Radeon RX 7900 XTX / Ryzen 9 3950X 24–44 FPS Open report
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report
Lichii build 83 (MSVC) runs with issues NVIDIA GeForce GTX 1070 / Intel Core i7-7700 18 FPS Open report

build-93 report

Statusplayable
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPS36 FPS

Problems or notes: CPU-bound performance was reported. The tester separately reported an incorrect near-white image with frame_gen and game_dlss_network enabled; setting both to false produced a correct image.

build-88 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPSNot provided

Problems or notes: The device was lost about two minutes after boot when the save loaded.

build-88 report

Statusplayable
GPUAMD Radeon RX 7900 XTX
CPURyzen 9 3950X
DriverAMD proprietary driver 2.0.416
Recorded FPS24–44 FPS

Problems or notes: Reported performance varied with settings; GPU accuracy Low, reactive flushing off, and asynchronous shaders on improved performance.

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The GPU device was lost when gameplay started.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: The 3D scene was black with only the HUD visible.

Lichii build 83 (MSVC) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070
CPUIntel Core i7-7700
DriverNot provided
Recorded FPS18 FPS

Problems or notes: A user comment reports approximately 18 FPS and frequent hangs or stalls; their trigger and duration were not isolated.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

Showing 111–120 of 194 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time Remake

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

Mario Kart World

A user reports severe performance regression after updating from Build 70 to Build 75 on Linux, with around 10 FPS on the title screen, barely reaching 15 FPS, constant stuttering, and RAM usage increasing nonstop.

Mario Kart World

A commenter reports darker, heavily shaded characters and a frame-rate drop of about 5 to 10 FPS in builds after 72, and associates the onset in their tests with commit 3aa89d1c.

Other / not listed

Black rendering after starting a new game, with audio and UI visible; user comments also report black screens on a PGO build.

The Legend of Zelda: Ocarina of Time

On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.

Mario Kart World

Poor frame rates; the issue says performance is worse than on most other forks.

Zelda: Ocarina of Time

Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.

Donkey Kong Bananza

The issue says FPS is worse than on most other forks.

The Legend of Zelda: Ocarina of Time

AMD graphics-driver TDR or crash and a black screen when the game transitions from the introductory scene to gameplay; some users also report crashes while loading a save and visual bugs during gameplay.

The Legend of Zelda: Ocarina of Time

Users report mixed results on Build 93: an AMD GPU crash without the environment variable, successful play through Kokiri Forest, and persistent visual bugs.

Showing 251–260 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.