Ocarina of Time
A user reports that the game remains on the Launching screen and does not start in nx2 build 88 on Windows 11.
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| chuppatricky-amd-testbuild-v13-windows-x86_64.zip | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes at the same moment as it flies under the user's feet.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-95 | runs with issues | AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 | 15–29 FPS | Open report |
Problems or notes: User report: With async GPU emulation enabled, the game stalls after the first AV1 frame with a black screen and audio but no input response. With async GPU emulation disabled, it boots and plays, but cutscenes run at about 29 fps and gameplay at about 15–22 fps; the game froze while walking in the first area about 5.7 minutes after launch.
Also listed as: Ocarina of Time (Switch 2), Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | not booting | AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F | Not provided | Open report |
| Not provided | runs with issues | RX 9070 XT 16 GB / Ryzen 7 5800X3D | 17–20 FPS | Open report |
Problems or notes: The game passes the initial launching stage, but the emulator becomes unresponsive at “Building 9 shaders”; background audio works and the game does not progress.
Problems or notes: A short source-build test reached the first room of gameplay without VK_ERROR_DEVICE_LOST, but the cutscene after the intro flickered heavily green/cyan, UI text and legends flickered, and shader compilation caused hitches up to a reported 24-second frame. The reported 17–20 FPS was in a simple interior after shaders stopped compiling. The tester could not determine whether PR #251 or disabling Frame Generation avoided the crash, and did not test the outdoor area.
Current: build-75 (1 record); previous: build-70 (0 records).
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RTX 5070 Laptop / i7-13650HX | Not provided | Open report |
| build-93 | runs with issues | RX 5700 (RDNA1) / Not provided | 14–24 FPS | Open report |
| build-93 | runs with issues | RX 7900XT / Ryzen 7 5700X3D | 25–55 FPS | Open report |
| build-93 | runs with issues | RX 9070 XT / Ryzen 7 9800X3D | 14–37 FPS | Open report |
| build-88 | runs with issues | RTX 4070 Ti 12 GB / Ryzen 7 5800X3D | Not provided | Open report |
| Not provided | not booting | 6700 xt / Not provided | Not provided | Open report |
Problems or notes: Local clang-cl Release nx2 build at 91d1aada6, not PGO. GPU accuracy High prevented GPU thread splitting and ran the work on one busy GPU thread. With GPU mode Fast, async shaders and async presentation on, and NVDEC GPU, splitting was enabled; the reporter notes the second run had a warmer shader cache, so the performance difference is not directly comparable. Profiling also showed GPU idle waits and long hitches while native pipelines were built.
Problems or notes: Renders and runs without crash, device loss, or fence timeouts. Commenter reports 22–24 FPS indoors and 14–15 FPS in Kokiri Forest, with outdoor performance described as uncomfortable.
Problems or notes: Commenter reports stable 25–30 FPS and occasional indoor spikes around 55 FPS; no errors, crashes, or timeouts.
Problems or notes: Boots to title and reaches gameplay without crashes or driver timeouts. Reported approximately 18 FPS on defaults, 17 FPS with async shaders on and GPU accuracy Normal, 14 FPS with async shaders on and GPU accuracy High, and approximately 29 FPS with defaults plus the stated logging, process-priority, and Xbox Game Bar capture changes in Kokiri Forest; intro cutscenes run 32–37 FPS. Gameplay is reported in slow motion. Heavy bloom and overexposure occur in bright areas, and the Great Deku Tree appears as a dark silhouette in its intro scene. One Lichii thread reaches 99% of a core.
Problems or notes: Vulkan reached cutscenes; a visible-window run lasted approximately five minutes without a reported TDR. Two hidden/minimized CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Pipeline-build stalls and cumulative draw-hold time were reported; the measurements are not frame times or FPS.
Problems or notes: A commenter reports an instant crash after trying the EDEN_NX2_NO_MESH=1 workaround.
Current: build-93 (4 records); previous: build-88 (1 record).
Showing 141–150 of 194 reports
Known issues from Lichii sources
A user reports that the game remains on the Launching screen and does not start in nx2 build 88 on Windows 11.
Crashes when loading after the main menu on build 31.
The game runs slowly when booting.
User reports a maximum of 23–24 FPS on an NVIDIA RTX 50 series under Windows 11.
The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.
An on-screen error appears after the cinematic and remains visible, blocking the view.
A user reported an infinite startup launch loop when booting the .NUP version.
Repeated Unmapped Write64 errors while the game is running, possible audio popping, and an emulation crash when closing the game, as reported by a user.
User reports crashes before the training mission begins; another user reports crashes during the campaign after skipping training.
User reports the picture is covered with artifacts, especially on shadows.
Showing 241–250 of 287 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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