Other / not listed
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Compatibilité des jeux
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Trouver un jeu
Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | RTX 5070 / Intel Core i5-14400F | Not provided | Open report |
| Lichii nx2 build 93 (09b78bd) | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| Not provided | runs with issues | Radeon 860M / Ryzen AI 7 350 | 22 FPS | Open report |
| bf4c42e223 | runs with issues | RX 9070 XT / Ryzen 9 9950X | 26–57 FPS | Open report |
| Lichii nx2 build 95 (222877d) | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| Build 88, 93, and 95 | not booting | Radeon RX 5700 XT / AMD Ryzen 5 3600 | Not provided | Open report |
| Not provided | playable | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | 1080 Ti / Ryzen 5600X | Not provided | Open report |
| Not provided | runs with issues | GTX 1050 Ti / 7th gen i5 | 18–27 FPS | Open report |
| Not provided | playable | RTX 3070 Ti / Ryzen 7 2700X | Not provided | Open report |
Problems or notes: A user reports gameplay consistently failed after the opening cinematic or when loading a save, with 16 Unmapped Device ReadBlock errors followed by device loss and Windows nvlddmkm Event ID 153. Updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on this system; gameplay and controller input worked.
Problems or notes: The user reports that the emulator crashes to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town. Reported environment: Windows 11, Vulkan, Docked, Fast GPU mode, FSR 1, FXAA.
Problems or notes: About 22 FPS in Kokiri Forest. Reported stalls while the front GPU thread waits for the back thread.
Problems or notes: 48–57 FPS in light areas and about 26–33 FPS in busy areas, with thread hand-offs contributing to frame time.
Problems or notes: User reports a white daytime sky and washed-out distant scenery in Hyrule Field, and black distant terrain and water at night. GPU accuracy Fast and Accurate do not resolve the reported issue. A comment reports crashing during loading on an RX 9070 XT, but does not establish that this game report shares the same setup.
Problems or notes: The reporter says builds 88–95 fail after the game previously worked in build 93; the emulator hangs on “Loading...” and exits about 10 seconds later. A build-95 log from another report records an unhandled SIGSEGV and a null-pointer dereference. User comments report other differing failures, including black screens and 0 FPS.
Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.
Problems or notes: A commenter reports objects and doors failing to appear.
Problems or notes: A commenter reports invisible push blocks, making progress difficult.
Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 61–70 of 194 reports
Known issues from Lichii sources
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.
User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.
User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.
User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.
Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.
Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.
On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.
A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.
A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.
Showing 221–230 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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