Other / not listed
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Compatibilité des jeux
Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.
Trouver un jeu
Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.
Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | RX 7900 XTX / Not provided | Not provided | Open report |
| build -88 MSVC 19.44.35229.0 | runs with issues | AMD RX 9000 series; RX 9060XT 16GIG / Ryzen 7 5700X | Not provided | Open report |
| nx2-build-88 | not booting | AMD Radeon RX 6600 / AMD Ryzen 5 5600 6-Core Processor | 0 FPS | Open report |
| v93 | runs with issues | RX 9070 XT and RX 5700 / Not provided | 15–30 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 7800 XT / Not provided | Not provided | Open report |
| build 95 | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| nx2 a7a28175 + #292, local MSVC build | runs with issues | AMD RX 7000 series / Not provided | Not provided | Open report |
| Not provided | playable | RX 7800 XT / Not provided | Not provided | Open report |
| nx2 @ 09b78bd2df | runs with issues | NVIDIA GeForce GTX 1070 (Pascal) / Not provided | Not provided | Open report |
| nx2-build-93 | runs with issues | NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D | Not provided | Open report |
Problems or notes: A commenter reports an AMD driver timeout and GPU reset when control of Link begins, attributing it to an ambient-lighting compute dispatch. They say PR #206 fixes that timeout in their testing, but note it does not fix separate pipeline-build crashes or black-world problems.
Problems or notes: The user reports audio delays after scenes, followed by a black screen and emulator crash. A commenter reports a similar crash on Linux with AMD graphics.
Problems or notes: User reports a permanent black-screen freeze at “Building: 13 shader(s)” during the initial AV1 title screen video decoding sequence with Vulkan, GPU Mode Low/Fast, and Asynchronous Shaders enabled. The emulator shows 0 FPS and requires forced termination. The same user reports that an NVIDIA RTX 2060 boots and renders 3D gameplay with the same portable-folder configuration. Another user reports the issue on an RX 6600M.
Problems or notes: A user reports FPS between 15 and 30 with constant drops and GPU usage frequently reaching 100%.
Problems or notes: A user reported a magenta zigzag line along the Hyrule Field mountain ridge, then reported that a proposed shader-output write-mask fix removed it. This was a user report, not a maintainer-confirmed test.
Problems or notes: A user reported coloured blocks along the Hyrule Field horizon on an earlier local build, with a separate distant-horizon glow. They reported the coloured blocks gone after applying #353 in a later build; the glow remained.
Problems or notes: After outdoor play, the sky turns flat yellow-white and the river shimmers green until reboot. The report attributes the full-screen spread to NaNs handled differently by AMD and NVIDIA.
Problems or notes: Not provided
Problems or notes: User reports missing scene elements, including a door and most vegetation, during gameplay. The report attributes dropped mesh-shader draws to the GPU lacking VK_EXT_mesh_shader, but says the missing elements were not confirmed to be those draws.
Problems or notes: Boots and plays the intro cinematic, then crashes during shader and pipeline compilation with Vulkan device loss. The report says the same behavior also occurred on nx2-build-95. Another user reports that updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on their system, reaching gameplay with working controller input.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 51–60 of 194 reports
Known issues from Lichii sources
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.
On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.
On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.
On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.
Recorded fix: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.
The screen has visual noise ("nieve") and lag when entering the game.
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Showing 211–220 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.
Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.
La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.