Hyrule Warriors
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
Compatibilité des jeux
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | not booting | AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build-88 | runs with issues | AMD Radeon RX 9070 XT 16GB / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build-83 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 | Not provided | Open report |
| Lichii nx2 build 75 (c9ebb5c) | runs with issues | NVIDIA GeForce RTX 4060 Laptop GPU / Intel Core i7-14650HX | Not provided | Open report |
| 286117c7e0-nx2 | not booting | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| Frizti v2 (765659af4) | playable | RTX 5090 / Ryzen 9800X3D | 53.66 FPS | Open report |
| build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80) | runs with issues | Radeon RX 9070 16 GB / Ryzen 5 7500F | Not provided | Open report |
| current nx2 | playable | RTX 4070 SUPER / Not provided | Not provided | Open report |
| nx2-build-83 | runs with issues | AMD RX 9000 series / Not provided | 41 FPS | Open report |
Problems or notes: User reports the logo, text, and UI are visible but the 3D environment remains black; audio continues, and the AMD driver sometimes times out or crashes. The issue reportedly persists after updating or rolling back the driver and restarting.
Problems or notes: The game launches with logo, text, and UI visible, but the 3D environment remains black. Audio continues. AMD driver TDR errors or crashes are also reported.
Problems or notes: The issue reporter says the game reaches the end of the introductory cutscene, turns black while loading gameplay, then crashes with an AMD TDR. Comments report similar crashes on RX 9060 XT, RX 9070/9070 XT, and RX 7900 XTX. One user says EDEN_NX2_NO_MESH=1 stops the Windows driver crash but leaves the game black-screened or crashing while loading gameplay. Reports on Build 93 conflict: one user reports an early GPU crash without the variable, another reports playing through Kokiri Forest without crashes, and another says the issue remains and visual bugs occur during gameplay.
Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.
Problems or notes: Gameplay starts, but the 3D scene and character are black; menus and item preview can render, and HUD elements remain visible. Reported GPU shader errors include rejected native texture gather shaders and draws skipped for no pipeline.
Problems or notes: The user reported an infinite startup launch loop when booting the .NUP version. A comment corrected the GPU to RTX 3080.
Problems or notes: A user comment reports 53.66 presents/s in a stationary village view and a limited continuous gameplay check through the training-area crawl passage to the maze entrance and back to the east pond/Mido approach. Native 60 FPS was not locked; the Deku Tree and later areas were not tested, and the release's overexposure warning was not cleared.
Problems or notes: The title screen rendered normally, but after starting a new game the world rendered almost entirely black, with only the HUD, areas lit by Navi and around Link's feet, and some blown-out white shapes visible. Multi-second stalls of 6.4 s and 5.6 s occurred during pipeline building and ASTC decodes. The report used Vulkan, 1x resolution, ScaleForce, and FIFO vsync on Windows 11 25H2. The closing comment says later builds include many Ocarina of Time fixes but does not confirm this issue was fixed.
Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.
Problems or notes: The issue author reports audio running ahead of the video, cutting out and repeating during the opening cutscene, followed by a full computer freeze at the Deku Tree cutscene. Reported settings: Vulkan, GPU Mode Fast, Docked, Bilinear window adapting filter, and no anti-aliasing.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 41–50 of 194 reports
Known issues from Lichii sources
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.
Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.
User reports textures not working properly, slow frame rate, and a shield glitch.
On Linux Mint with Intel(R) HD Graphics 620, Vulkan and OpenGL GLSL show audio without video; the introductory sequence eventually freezes when using OpenGL GLSL.
A commenter reports that OpenGL (GLSL) shows menus but a black in-game scene, while Vulkan displays the scene.
Crash reported after joining the game with OpenGL.
Crashes immediately after the first cutscene.
Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.
Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.
Showing 201–210 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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