Donkey Kong Bananza
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
Compatibilité des jeux
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-92 | runs with issues | AMD Radeon RX 9070 XT (16 GB VRAM) / Ryzen 5 5500 | Not provided | Open report |
Problems or notes: A user reports that the black screen issue is gone and the game runs, but performance is poor and shader compilation causes heavy stuttering, sometimes dropping to 0 FPS. Another commenter says they get 60 fps after the start/launch, but does not specify the settings or hardware for that result.
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | not booting | RX 9070 XT 16 GB / Ryzen 7 9850X3D | Not provided | Open report |
Problems or notes: A commenter reports an instant crash despite trying the EDEN_NX2_NO_MESH=1 workaround. Firmware 20.3.0, game version 1.1.1, and game build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348 are stated.
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | playable | Radeon RX 9070 XT / AMD Ryzen 7 5700X | 19–65 FPS | Open report |
| nx2-build-92 | runs with issues | RX 7800 XT (RADV) / Ryzen 7 7700X | 35–59 FPS | Open report |
| 95 Non-PGO | not booting | AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) | Not provided | Open report |
| 83 Non-PGO | boots | AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) | Not provided | Open report |
Problems or notes: The user reports rendering works again. In Wayland, around 19–25 FPS, fluctuating. In XWayland with QT_QPA_PLATFORM=xcb, Kokiri Village measured 25–54 FPS, usually around 30 FPS; inside the Deku Tree usually 30–45 FPS while idle, occasional peaks to 65 FPS, and recurring drops to 19 FPS. The user reports normal game speed despite frame drops and says the game is playable; FPS/frametime variability remains substantial.
Problems or notes: Ubuntu 26.04, Docked, GPU accuracy Low. Without EDEN_NX2_NO_MESH=1, device loss occurs while loading a save. With the variable, a single 337-second session ran until the user closed it; approximately 59 FPS with dips to 35–50 and some stutter, 47 draws skipped, and a door was transparent at the start. This was not tested in a new game.
Problems or notes: The game displays a completely black screen while intro audio continues, after shader compilation. The report says this also occurs in native Wayland, XWayland with QT_QPA_PLATFORM=xcb, with EDEN_NX2_NO_MESH=1 alone, and with both environment variables together. Removing Vulkan Pipeline Cache and Cache Storage and recompiling shaders did not resolve it.
Problems or notes: The game renders on the same machine under Wayland without special environment variables, but performance is reported as lower.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-75 [PGO] | not booting | AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F | Not provided | Open report |
| nx2-build-83 | runs with issues | Radeon RX 6800 / Not provided | 43–47 FPS | Open report |
Problems or notes: The render area stays black after boot in both handheld and docked modes. The reporter also tried build 75 and pre-release #80; the black screen persisted. The associated comment describes the game ID as 0400486024DEC000.
Problems or notes: The reporter says the game renders correctly in a screen capture, including the title screen, logo, and menu, but the presented display is solid green. They report about 43 fps from presents and a 47 fps OSD in the capture.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RX 9060 XT 16 GB / Not provided | Not provided | Open report |
| build-75 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.
Problems or notes: The reporter says the game boots with sound and the Zelda logo, then remains on a black screen.
Current: build-83 (1 record); previous: build-75 (1 record).
Showing 161–170 of 194 reports
Known issues from Lichii sources
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.
A user reports severe performance regression after updating from Build 70 to Build 75 on Linux, with around 10 FPS on the title screen, barely reaching 15 FPS, constant stuttering, and RAM usage increasing nonstop.
A commenter reports darker, heavily shaded characters and a frame-rate drop of about 5 to 10 FPS in builds after 72, and associates the onset in their tests with commit 3aa89d1c.
On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.
Poor frame rates; the issue says performance is worse than on most other forks.
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
The issue says FPS is worse than on most other forks.
AMD graphics-driver TDR or crash and a black screen when the game transitions from the introductory scene to gameplay; some users also report crashes while loading a save and visual bugs during gameplay.
Users report mixed results on Build 93: an AMD GPU crash without the environment variable, successful play through Kokiri Forest, and persistent visual bugs.
Showing 201–210 of 287 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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