Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

Trouver un jeu

Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 98 entrées par jeu et environnement, et 275 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 11 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
nx2-build-92 runs with issues AMD Radeon RX 9070 XT (16 GB VRAM) / Ryzen 5 5500 Not provided Open report

nx2-build-92 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT (16 GB VRAM)
CPURyzen 5 5500
DriverAMD Adrenalin 26.10.1
Recorded FPSNot provided

Problems or notes: A user reports that the black screen issue is gone and the game runs, but performance is poor and shader compilation causes heavy stuttering, sometimes dropping to 0 FPS. Another commenter says they get 60 fps after the start/launch, but does not specify the settings or hardware for that result.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 11 25H2 not booting 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
Not provided not booting RX 9070 XT 16 GB / Ryzen 7 9850X3D Not provided Open report

Not provided report

Statusnot booting
GPURX 9070 XT 16 GB
CPURyzen 7 9850X3D
DriverAMD driver 2.0.416
Recorded FPSNot provided

Problems or notes: A commenter reports an instant crash despite trying the EDEN_NX2_NO_MESH=1 workaround. Firmware 20.3.0, game version 1.1.1, and game build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348 are stated.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Linux runs with issues playable boots not booting 4 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-117 playable Radeon RX 9070 XT / AMD Ryzen 7 5700X 19–65 FPS Open report
nx2-build-92 runs with issues RX 7800 XT (RADV) / Ryzen 7 7700X 35–59 FPS Open report
95 Non-PGO not booting AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) Not provided Open report
83 Non-PGO boots AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) Not provided Open report

build-117 report

Statusplayable
GPURadeon RX 9070 XT
CPUAMD Ryzen 7 5700X
DriverAMD RADV
Recorded FPS19–65 FPS

Problems or notes: The user reports rendering works again. In Wayland, around 19–25 FPS, fluctuating. In XWayland with QT_QPA_PLATFORM=xcb, Kokiri Village measured 25–54 FPS, usually around 30 FPS; inside the Deku Tree usually 30–45 FPS while idle, occasional peaks to 65 FPS, and recurring drops to 19 FPS. The user reports normal game speed despite frame drops and says the game is playable; FPS/frametime variability remains substantial.

nx2-build-92 report

Statusruns with issues
GPURX 7800 XT (RADV)
CPURyzen 7 7700X
DriverMesa 26.0.8
Recorded FPS35–59 FPS

Problems or notes: Ubuntu 26.04, Docked, GPU accuracy Low. Without EDEN_NX2_NO_MESH=1, device loss occurs while loading a save. With the variable, a single 337-second session ran until the user closed it; approximately 59 FPS with dips to 35–50 and some stutter, 47 draws skipped, and a door was transparent at the start. This was not tested in a new game.

95 Non-PGO report

Statusnot booting
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 5700X (AM4)
DriverMesa RADV (exact Mesa version to follow)
Recorded FPSNot provided

Problems or notes: The game displays a completely black screen while intro audio continues, after shader compilation. The report says this also occurs in native Wayland, XWayland with QT_QPA_PLATFORM=xcb, with EDEN_NX2_NO_MESH=1 alone, and with both environment variables together. Removing Vulkan Pipeline Cache and Cache Storage and recompiling shaders did not resolve it.

83 Non-PGO report

Statusboots
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 5700X (AM4)
DriverMesa RADV (exact Mesa version to follow)
Recorded FPSNot provided

Problems or notes: The game renders on the same machine under Wayland without special environment variables, but performance is reported as lower.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Zelda Ocarina of Time Reported platform: Windows 11 24H2 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-75 [PGO] not booting AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F Not provided Open report
nx2-build-83 runs with issues Radeon RX 6800 / Not provided 43–47 FPS Open report

nx2-build-75 [PGO] report

Statusnot booting
GPUAMD Radeon RX 6650 XT (RDNA2)
CPUIntel Core i5-10400F
Driver32.0.21045.16010 (15/10/2026); also reproduced on 32.0.21030.2001 (24/09/2025)
Recorded FPSNot provided

Problems or notes: The render area stays black after boot in both handheld and docked modes. The reporter also tried build 75 and pre-release #80; the black screen persisted. The associated comment describes the game ID as 0400486024DEC000.

nx2-build-83 report

Statusruns with issues
GPURadeon RX 6800
CPUNot provided
DriverAMD 2.0.353 (AMDVLK 9.2.10.353)
Recorded FPS43–47 FPS

Problems or notes: The reporter says the game renders correctly in a screen capture, including the title screen, logo, and menu, but the presented display is solid green. They report about 43 fps from presents and a 47 fps OSD in the capture.

Related game issues

Compared with Previous Build

Zelda Ocarina of Time Reported platform: Windows 11 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RX 9060 XT 16 GB / Not provided Not provided Open report
build-75 not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.

build-75 report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says the game boots with sound and the Zelda logo, then remains on a black screen.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (1 record).

Showing 161–170 of 194 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

On AMD/RADV under Linux, AV1 intro-cutscene video renders as a solid green area while audio and subtitles work.

The Legend of Zelda: Ocarina of Time

On Windows with AMD hardware, the emulator hangs indefinitely when the AV1 intro cutscene starts; the video layer is black while audio and subtitles work.

The Legend of Zelda: Ocarina of Time

User reports include indefinite launching, white graphics, and a black screen in handheld mode or past the title screen. A separate report says it boots past the intro FMV in docked mode.

Fire Emblem

A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene.

Mario Kart World

A user reports a crash after brief rendering while loading on Windows 10.

Pokémon Pokopia

A user reports infinite loading while loading on Windows 10.

Donkey Kong Bananza

On build 70 (286117c), the MSVC package reportedly aborted after about 133.8 seconds of gameplay with 0xC0000409; the MinGW PGO package reportedly aborted on the intro screen with the same offset.

Mario Kart World

A user reported GPU crashes when booting on Bazzite with Mesa 26.2.4; the report was later said to concern an older nx2 build.

Donkey Kong Bananza

DK appears all black during the cutscene when finding or collecting a banana, then returns to normal.

Pokémon Pokopia

Washed-out, low-saturation colors with a purple/lavender haze at the normal camera angle; colors become nearly normal when looking straight down. A user reported the haze remained on build-70.

Showing 191–200 of 287 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.