Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Switch 2 runs with issues not booting 2 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Lichii Frizti v3 | Clang 22.1.8 (2026-11-06) runs with issues NVIDIA GeForce GTX 1080 8 GB / Intel Core i7-8700K Not provided Open report

Lichii Frizti v3 | Clang 22.1.8 (2026-11-06) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1080 8 GB
CPUIntel Core i7-8700K
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering. The issue reporter says changing GPU mode, using 1X resolution with Vulkan, toggling built-in IPS patches, using 30 FPS mode, and testing asynchronous shader compilation did not resolve the missing geometry.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: macOS runs with issues not booting 3 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
lichii-mac-a0c17408f1 runs with issues Apple M4 / Not provided Not provided Open report
build 95 not booting Apple M1 Pro (14-core GPU) / Apple M1 Pro (14-core GPU) 2 FPS Open report
Lichi build 95 runs with issues Not provided / Apple M5 8 FPS Open report

lichii-mac-a0c17408f1 report

Statusruns with issues
GPUApple M4
CPUNot provided
DriverMoltenVK 1.4.1
Recorded FPSNot provided

Problems or notes: No grass or tree leaves in Kokiri Forest; everything else renders. The report attributes this to the absence of VK_EXT_mesh_shader.

build 95 report

Statusnot booting
GPUApple M1 Pro (14-core GPU)
CPUApple M1 Pro (14-core GPU)
DriverAppleClang 17.0.0.17000013
Recorded FPS2 FPS

Problems or notes: The game boots, but the window stays black with no visible title screen or gameplay. Handheld mode and FAST GPU mode did not noticeably improve the result.

Lichi build 95 report

Statusruns with issues
GPUNot provided
CPUApple M5
DriverMoltenVK
Recorded FPS8 FPS

Problems or notes: Around 8 FPS with approximately 123 ms frame time using Vulkan / MoltenVK at 1x resolution; persists with low/default graphics settings and with Max Resolution and Dynamic FPS disabled. A commenter reports the same issue on Mac M4.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Steam Deck runs with issues 1 report

Also listed as: Zelda Ocarina of time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues Not provided / Not provided 10 FPS Open report

build-117 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS10 FPS

Problems or notes: Main-menu performance reportedly dropped from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The reporter says the non-PGO version had the same problem.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: NUP runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-95 runs with issues NVIDIA RTX 3070 Ti 8 GB / AMD Ryzen 7 2700X (8C/16T, 3.7 GHz) 10–60 FPS Open report

build-95 report

Statusruns with issues
GPUNVIDIA RTX 3070 Ti 8 GB
CPUAMD Ryzen 7 2700X (8C/16T, 3.7 GHz)
DriverNot provided
Recorded FPS10–60 FPS

Problems or notes: Informal measurements: title screen 45-60 fps and gameplay 10-33 fps at 1X or 0.5X resolution scale; switching to Handheld gave no gain. GPU Unswizzle gave no improvement. The report attributes the limit to the CPU. Shader stutter caused drops while shaders were building. A later comment reports multi-second shader freezes gone after using a fork with PR #579 pipeline libraries and shader warm-up, while the CPU-bound limit remained at about 30 real FPS in the village, with frame generation 2x to 60.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Nintendo Switch runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 3 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Lichii nx2 build 75 runs with issues NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus 28–29 FPS Open report
nx2-build-88 (55532f2) runs with issues NVIDIA RTX 5070 Ti 16 GB / Ryzen 7 9800X3D Not provided Open report
nx2-build-117 runs with issues Radeon RX 6600M / Xeon E5-2666 v3 Not provided Open report

Lichii nx2 build 75 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5080 (16 GB)
CPUIntel Core Ultra 7 270K Plus
Driver621.14
Recorded FPS28–29 FPS

Problems or notes: Gameplay settles at 28–29 FPS, while menus and loading screens run at 53–59 FPS. The reporter says Docked mode is required to render; Handheld mode gives a black 3D screen. They report that 2X resolution has flicker/line artifacts. This is a user report.

nx2-build-88 (55532f2) report

Statusruns with issues
GPUNVIDIA RTX 5070 Ti 16 GB
CPURyzen 7 9800X3D
Driver621.1.0.0
Recorded FPSNot provided

Problems or notes: The user reports heavy stutter when re-entering areas after pipelines are evicted and rebuilt. They attribute this to eviction after 9000 frames and report bursts of pipeline rebuilding on the GPU thread.

nx2-build-117 report

Statusruns with issues
GPURadeon RX 6600M
CPUXeon E5-2666 v3
DriverAMD proprietary Vulkan driver 2.0.353
Recorded FPSNot provided

Problems or notes: A user reports frequent shader-building notifications and stutter, including when revisiting areas. Their capture showed runtime pipeline creation but no eviction entries; they say they cannot yet determine how much persists on a second launch.

Related game issues

Compared with Previous Build

Showing 101–110 of 194 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.

Other / not listed

User reports a GPU and emulator crash with VK_ERROR_DEVICE_LOST within seconds of starting Green Hat Kid on Linux using an AMD RX 9000 series card with Build 93.

Recorded fix: The user reports that setting EDEN_NX2_NO_MESH=1 avoids the crash.

The Legend of Zelda: Ocarina of Time

On Linux with AMD RADV, the game stalls at a black screen at 0 FPS on build 95; the report describes repeated native MME macro execution failures.

Other / not listed

The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.

The Legend of Zelda: Ocarina of Time

Black or missing 3D rendering; some reports also describe driver timeouts or crashes. Reports include AMD GPUs and one Nvidia RTX 4070 SUPER.

The Legend of Zelda: Ocarina of Time

One user reports FPS between 15 and 30 with constant drops in v93.

Other / not listed

The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.

Mario Kart World

On Intel UHD integrated graphics, the game reportedly boots with no rendering or textures; later, some textures appeared gray. The reporter also reports crashes when teleporting during free roam.

Other / not listed

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

Ocarina of Time

A commenter reports white flickering throughout the 3D world in the Frizti fork.

Showing 191–200 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

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Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.