Zelda: Ocarina of Time
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii Frizti v3 | Clang 22.1.8 (2026-11-06) | runs with issues | NVIDIA GeForce GTX 1080 8 GB / Intel Core i7-8700K | Not provided | Open report |
Problems or notes: Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering. The issue reporter says changing GPU mode, using 1X resolution with Vulkan, toggling built-in IPS patches, using 30 FPS mode, and testing asynchronous shader compilation did not resolve the missing geometry.
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| lichii-mac-a0c17408f1 | runs with issues | Apple M4 / Not provided | Not provided | Open report |
| build 95 | not booting | Apple M1 Pro (14-core GPU) / Apple M1 Pro (14-core GPU) | 2 FPS | Open report |
| Lichi build 95 | runs with issues | Not provided / Apple M5 | 8 FPS | Open report |
Problems or notes: No grass or tree leaves in Kokiri Forest; everything else renders. The report attributes this to the absence of VK_EXT_mesh_shader.
Problems or notes: The game boots, but the window stays black with no visible title screen or gameplay. Handheld mode and FAST GPU mode did not noticeably improve the result.
Problems or notes: Around 8 FPS with approximately 123 ms frame time using Vulkan / MoltenVK at 1x resolution; persists with low/default graphics settings and with Max Resolution and Dynamic FPS disabled. A commenter reports the same issue on Mac M4.
Also listed as: Zelda Ocarina of time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | 10 FPS | Open report |
Problems or notes: Main-menu performance reportedly dropped from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The reporter says the non-PGO version had the same problem.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-95 | runs with issues | NVIDIA RTX 3070 Ti 8 GB / AMD Ryzen 7 2700X (8C/16T, 3.7 GHz) | 10–60 FPS | Open report |
Problems or notes: Informal measurements: title screen 45-60 fps and gameplay 10-33 fps at 1X or 0.5X resolution scale; switching to Handheld gave no gain. GPU Unswizzle gave no improvement. The report attributes the limit to the CPU. Shader stutter caused drops while shaders were building. A later comment reports multi-second shader freezes gone after using a fork with PR #579 pipeline libraries and shader warm-up, while the CPU-bound limit remained at about 30 real FPS in the village, with frame generation 2x to 60.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 75 | runs with issues | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus | 28–29 FPS | Open report |
| nx2-build-88 (55532f2) | runs with issues | NVIDIA RTX 5070 Ti 16 GB / Ryzen 7 9800X3D | Not provided | Open report |
| nx2-build-117 | runs with issues | Radeon RX 6600M / Xeon E5-2666 v3 | Not provided | Open report |
Problems or notes: Gameplay settles at 28–29 FPS, while menus and loading screens run at 53–59 FPS. The reporter says Docked mode is required to render; Handheld mode gives a black 3D screen. They report that 2X resolution has flicker/line artifacts. This is a user report.
Problems or notes: The user reports heavy stutter when re-entering areas after pipelines are evicted and rebuilt. They attribute this to eviction after 9000 frames and report bursts of pipeline rebuilding on the GPU thread.
Problems or notes: A user reports frequent shader-building notifications and stutter, including when revisiting areas. Their capture showed runtime pipeline creation but no eviction entries; they say they cannot yet determine how much persists on a second launch.
Showing 101–110 of 194 reports
Known issues from Lichii sources
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
User reports a GPU and emulator crash with VK_ERROR_DEVICE_LOST within seconds of starting Green Hat Kid on Linux using an AMD RX 9000 series card with Build 93.
Recorded fix: The user reports that setting EDEN_NX2_NO_MESH=1 avoids the crash.
On Linux with AMD RADV, the game stalls at a black screen at 0 FPS on build 95; the report describes repeated native MME macro execution failures.
The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.
Black or missing 3D rendering; some reports also describe driver timeouts or crashes. Reports include AMD GPUs and one Nvidia RTX 4070 SUPER.
One user reports FPS between 15 and 30 with constant drops in v93.
The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.
On Intel UHD integrated graphics, the game reportedly boots with no rendering or textures; later, some textures appeared gray. The reporter also reports crashes when teleporting during free roam.
Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.
A commenter reports white flickering throughout the 3D world in the Frizti fork.
Showing 191–200 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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