Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 10 runs with issues 2 reports

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
b4716fc runs with issues RX 6700 XT / Not provided Not provided Open report
nx2 c9bdbaa runs with issues RX 6600 XT / Not provided 24–48 FPS Open report

b4716fc report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The title screen, intro, and cinematics before the Deku Tree exterior cutscene render correctly. That cutscene is black except for a small circle around Navi where the world renders.

nx2 c9bdbaa report

Statusruns with issues
GPURX 6600 XT
CPUNot provided
DriverAMD proprietary driver 2.0.353
Recorded FPS24–48 FPS

Problems or notes: A commenter reports 24–25 FPS at the Deku Tree web after watching the New Game intro, versus 44–46 FPS when loading the same save without the intro. With the reported storage-write extent branch, the intro-first sequence gave 44–47 FPS, gameplay about 35–48 FPS, and auto-exposure stayed correct. These are user-reported test results.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Linux unknown not booting runs with issues 3 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 unknown Not provided / Not provided Not provided Open report
Lichii Build 95 not booting RTX 3050 6GB / i7-13620H 0 FPS Open report
Not provided runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

build-117 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.

Lichii Build 95 report

Statusnot booting
GPURTX 3050 6GB
CPUi7-13620H
DriverNot provided
Recorded FPS0 FPS

Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.

Not provided report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Reported platform: CachyOS runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build 95 runs with issues RX 7600 (RADV) / Ryzen 7 7700 15–20 FPS Open report

build 95 report

Statusruns with issues
GPURX 7600 (RADV)
CPURyzen 7 7700
DriverNot provided
Recorded FPS15–20 FPS

Problems or notes: The report says open areas remain CPU-bound at about 15–20 FPS; indoor and small areas were fine.

Related game issues

Compared with Previous Build

Ocarina of Time Remake Reported platform: Linux runs with issues 1 report
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 5700 XT / AMD Ryzen 6 3600 Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 5700 XT
CPUAMD Ryzen 6 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of Time Remake Reported platform: unknown runs with issues 4 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-117 runs with issues NVIDIA RTX 50 series; RTX 5090 / 9800x3d Not provided Open report
build-93 runs with issues AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X Not provided Open report
build-93 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

build-117 report

Statusruns with issues
GPUNVIDIA RTX 50 series; RTX 5090
CPU9800x3d
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.

build-93 report

Statusruns with issues
GPUAMD RX 7000 series; Radeon RX 7900 XTX
CPUAMD Ryzen 9 7900X
DriverAdrenaline Edition 26.10.2; AMD Windows Driver Version 32.0.21045.20006; Vulkan™ Driver Version 2.0.353
Recorded FPSNot provided

Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Showing 21–30 of 194 reports

Known issues from Lichii sources

Known Game Issues

Mario Kart World

On Windows 11, connecting an official Nintendo Switch Pro Controller while Lichii is open reportedly floods the host OS with phantom inputs, making desktop mouse clicks unresponsive and keyboard typing erratic. Unplugging the controller reportedly restores normal input.

Nintendo Switch Sports Resort

With Dual Joy-Cons, the game remains on the “Playing with 1 Joy-Con” screen and reports a lost connection, preventing a two-player motion game from starting. The issue reporter's log includes an unsupported controller type disconnection and a Joy-Con sub-command timeout.

Other / not listed

Walls and objects are missing/not rendered inside the Deku tree.

Ocarina of Time

The official PGO artifact of build-80 / nx2-latest crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes on the reporting machine; another report found a PGO AppImage produced audio but no video output.

Ocarina of Time

White flashes were reported before PR #345 in the Deku Tree interior; the sky/lighting colour result from a separate misaligned 64/128-bit SSBO split fix was not verified.

Recorded fix: Use a local non-PGO build with PR #345 merged; the reporter confirmed white flashes were gone after several minutes in the Deku Tree interior.

Ocarina of Time

In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.

Recorded fix: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.

Star Fox

User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.

The Legend of Zelda: Ocarina of Time

On a GPU without VK_EXT_mesh_shader, mesh-shader draws may be skipped, resulting in missing scene geometry. The reported log labels skipped draws as "no pipeline" and caps the warning entries at 64.

Other / not listed

Plants and bushes in the Castle appear dead up close, while bushes render correctly at a distance.

Mario Kart World

On Linux, the game froze near the title screen, followed by pixel artefacts and a system crash.

Recorded fix: The user reported that EDEN_NX2_NO_MESH=1 allowed the game to reach the menus, but Grand Prix did not start successfully.

Showing 181–190 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.