Ocarina of Time
On AMD Radeon RX 9070 XT with driver 2.0.416, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field.
Recorded fix: Zero the color write mask of render targets the fragment shader does not store; the issue comment says this fix landed in build 95.
The Legend of Zelda: Ocarina of Time
Coloured blocks or a magenta line along the Hyrule Field mountain ridge on AMD GPUs; the original report described NaNs in the scene target that bloom spread into a coloured band.
Recorded fix: The #353 per-component write-mask fix was reported to remove the coloured blocks or line. A temporary workaround is to set EDEN_NX2_REJECT_HASH=fe1f903f1bf52a9d,4f5673eca06ebecb, which drops the draw and loses its far-distance effect.
The Legend of Zelda: Ocarina of Time
Distant mountains remain overexposed with a white glow after the coloured blocks are removed; the source identifies this as a separate bloom/exposure issue.
Ocarina of Time
On Linux with AMD RX 9000-series graphics using RADV, an invalid SPIR-V fragment shader can cause a segfault during Vulkan graphics-pipeline construction during gameplay.
Recorded fix: Fixed in build 93 and later releases.
The Legend of Zelda: Ocarina of Time
On AMD's proprietary Windows Vulkan driver, the intro could freeze while two compute shaders were optimized, taking 6–18 minutes; long graphics-pipeline builds can also cause substantial in-game stalls.
Recorded fix: Build 93 and later build the two identified compute shaders without driver optimization on AMD's proprietary Vulkan driver. The source says long graphics-pipeline builds are a separate matter and are not covered.
Ocarina of Time
On earlier builds, small details such as leaves, pebbles, and grass flickered or appeared black with Low GPU accuracy and the split GPU thread enabled.
Recorded fix: Update to build 95 or later; the source attributes the fix to buffer usage tracking changes, with additional near-foliage fixes. EDEN_NX2_PERF_VERIFY=1 was an earlier workaround but was reported as no longer needed on build 95.
Other / not listed
A user reports that games do not work on a Lenovo Legion Go 2 Z2 with an eGPU 7600xt on Version 95; on Version 93 or earlier, they can see the scene.
Fire Emblem
On Linux with AMD graphics, Fire Emblem: Fortune's Weave can crash after a black screen with VK_ERROR_DEVICE_LOST and a GPU reset.
The Legend of Zelda: Ocarina of Time
On Windows 11, extracting a NUP to a path longer than 260 characters fails even when LongPathsEnabled is set. The issue reports a malformed longPathAware manifest entry as the probable cause.
Ocarina of time SW2
AV1 cinematics are delayed, with audio playing faster.