Ocarina of Time
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 fork at 99ac3d5955 with local patches (commit 1e53321757) | runs with issues | RTX 5080 / Ryzen 9 7950X3D | Not provided | Open report |
| 09b78bd2df | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
| Not provided | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
| a7a281757da390ce45070e772784e0333831bb25 | runs with issues | NVIDIA GeForce GTX 1080 / AMD Ryzen 9 3900X | Not provided | Open report |
| build-95 | runs with issues | RTX 4070 Ti SUPER / Not provided | Not provided | Open report |
| 95 | not booting | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | 0 FPS | Open report |
| Build 95 | not booting | AMD Radeon RX 5700 XT (RADV NAVI10) / AMD Ryzen 5 3600 6-Core Processor | Not provided | Open report |
| Build 95 | not booting | NVIDIA GeForce RTX 3050 Laptop GPU / i5-12500H | Not provided | Open report |
| nx2 @ 89440b29a9 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: A user comment reports a median frame time of 22.4 ms in Kokiri Forest and CPU time concentrated on the GPUBack thread, with the GPU front thread mostly waiting. This is a user measurement, not an official compatibility result.
Problems or notes: A merged user report says a door and most vegetation are missing. It attributes the symptom to mesh-shader pipelines being skipped when VK_EXT_mesh_shader is unavailable; the reporter could not confirm on screen that the missing objects corresponded exactly to those draws.
Problems or notes: A draft compute-based fallback reportedly rendered falling leaves, ground leaves, and some foliage shadows with correct textures, but the emulated geometry flickered and canopies, grass, and house walls remained missing.
Problems or notes: Missing leaves, foliage, walls, textures, and other geometry. The report says attempted recompilation and builds 78, 88, 92, Fritzi v2, and perf/Fritzi-Intergrated did not resolve the issue; comments report that #395, #434, and #430 did not restore the geometry.
Problems or notes: Large flat red patches appear across the wet stream bed by the road from Castle Town Market to Hyrule Castle. Another user later reported that stream as clean with their build, attributing the earlier difference possibly to missing #432 and #351; this report's setup used build-95.
Problems or notes: Stalls at a black screen; repeated native MME macro execution failures are reported. Enabling compute pipelines, clearing pipeline caches, and disabling implicit Vulkan layers did not resolve the issue.
Problems or notes: A user-provided build-95 log shows the game loading, followed by a compute pipeline compilation error and an unhandled SIGSEGV. The user later supplied crash details indicating a null-pointer dereference. The log identifies KDE neon User Edition as the host OS.
Problems or notes: Black screen at the intro video after the loading shaders screen; music continues, FPS counter stays at 0, and GPU channels wait on unreleased semaphores. Build 93 reaches gameplay on the same machine. Two other users report the same build 95 hang on Linux with NVIDIA RTX 3060 and RTX 3090 systems. Two users say EDEN_NX2_SPLIT=1 makes the game work.
Problems or notes: User reports that motion controls are affected: Motion 1/Motion 2 mapping does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.
Current: build-93 (3 records); previous: build-88 (0 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | not booting | AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X | Not provided | Open report |
Problems or notes: On first launch, shader rebuild runs for about 9-10 minutes, then Lichii closes with no error message. The reported Event Viewer faulting module is amdvlk64.dll with exception code 0xc0000005.
Showing 91–100 of 194 reports
Known issues from Lichii sources
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.
On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.
A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.
On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.
White sky in Hyrule, reported with an AMD RX 9000 series GPU.
Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.
On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.
Recorded fix: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.
The game freezes when pressing a button in the ocarina menu.
Recorded fix: Set Ocarina Mic Input to None in the game's Options.
Selecting a microphone input and playing an ocarina note causes emulation to freeze.
Recorded fix: A comment says the issue was fixed in pull request 255.
Showing 151–160 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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