The Legend of Zelda: Ocarina of Time
A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.
Other / not listed
A user reports that in build 93 the controller periodically takes over and moves the character into a wall, roughly every 30 seconds.
Ocarina of Time
During movies, including the title-screen background, the six movie audio voices can pause while the picture continues, resulting in late or silent audio. The issue varied between sessions and was also reported on builds without the movie-sync patch.
Zelda Ocarina remake
Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.
green-hat game
ZL input is not detected during the shield tutorial, leaving the tutorial stuck in a loop.
Recorded fix: Fixed in build 95.
Splatoon Raiders
User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.
Other / not listed
The user reports shader-cache compilation problems, stuttering, Hyrule Field visual bugs and frame-rate instability, and occasional cinematic cutscene audio bugs. A commenter reports that the shader pipeline cache does not persist across runs and that cutscene music is missing or mismatched.
The Legend of Zelda: Ocarina of Time (Switch 2)
On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.
Ocarina of Time
On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.
Ocarina of Time
A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.