Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows not booting runs with issues playable 11 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
Not provided not booting 6700 xt / Not provided Not provided Open report
Not provided runs with issues AMD Radeon RX 6900 XT 16GB / Intel Xeon E5-2697v3 Not provided Open report
nx2-build-88 runs with issues RX 7800 XT / Not provided Not provided Open report
Not provided not booting RX 9060 XT 16gb / Not provided Not provided Open report
build-95 (the release tagged `build-94`) runs with issues RX 5700 / Not provided 14–24 FPS Open report
build-117 (PGO) playable RX 9070 XT / Ryzen 7 9800X3D Not provided Open report

Not provided report

Statusnot booting
GPU6700 xt
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports an instant crash after trying the EDEN_NX2_NO_MESH=1 workaround.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6900 XT 16GB
CPUIntel Xeon E5-2697v3
Driver32.0.21045.20006 (Adrenalin 26.10.2)
Recorded FPSNot provided

Problems or notes: On nx2-build-117, the user reports that EDEN_NX2_NO_MESH=1 avoided device loss for a session of about 176 seconds. The variable skipped 27 draws; the user noticed no obvious visual issues but could not rule out missing visuals.

nx2-build-88 report

Statusruns with issues
GPURX 7800 XT
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: Disabling mesh draws with EDEN_NX2_NO_MESH=1 did not prevent the device-loss crash on this configuration; it occurred after the intro cutscene.

Not provided report

Statusnot booting
GPURX 9060 XT 16gb
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Commenters report crashes when attempting the EDEN_NX2_NO_MESH=1 workaround; one says the screen goes black after the intro and the emulator closes. Game version 1.1.1 is stated by another commenter with a separate instant-crash report.

build-95 (the release tagged `build-94`) report

Statusruns with issues
GPURX 5700
CPUNot provided
DriverAMD 2.0.353
Recorded FPS14–24 FPS

Problems or notes: Short session in Kokiri Forest and the Deku Tree rendered correctly, with no crash, fence timeout, device loss, or compute rejections. Reported 14 FPS in Kokiri Forest and 22–24 FPS indoors; the commenter says outdoor performance was identical to build 93.

build-117 (PGO) report

Statusplayable
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPSNot provided

Problems or notes: Commenter reports about 70 minutes of play through the Deku Tree and Gohma with zero blackouts and no Native compute shader rejected (per-tap gather) error, using game version 2.0.0 loaded from a .nup. The same user says blackouts and the log error occurred with extracted base-game version 1.0.0.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (1 record).

Zelda Ocarina of Time Reported platform: Windows 11 26300 runs with issues 1 report
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 9060 XT 16 GB / i7-9700K 19–36 FPS Open report

build-93 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUi7-9700K
Driver32.0.32015.7029
Recorded FPS19–36 FPS

Problems or notes: A user reports that frame_gen and game_dlss_network enabled caused a near-white presented frame; setting both to false produced a correct image. White flashes were associated with async_presentation=true; async_presentation=false reduced white pixels in a 40-frame capture to 0.2% but lowered performance to about 19-25 FPS in a heavy Kokiri scene. The approximately 36 FPS result required async presentation, which flashed.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda Ocarina of Time Reported platform: Windows 11 24H2 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-75 [PGO] not booting AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F Not provided Open report
nx2-build-83 runs with issues Radeon RX 6800 / Not provided 43–47 FPS Open report

nx2-build-75 [PGO] report

Statusnot booting
GPUAMD Radeon RX 6650 XT (RDNA2)
CPUIntel Core i5-10400F
Driver32.0.21045.16010 (15/10/2026); also reproduced on 32.0.21030.2001 (24/09/2025)
Recorded FPSNot provided

Problems or notes: The render area stays black after boot in both handheld and docked modes. The reporter also tried build 75 and pre-release #80; the black screen persisted. The associated comment describes the game ID as 0400486024DEC000.

nx2-build-83 report

Statusruns with issues
GPURadeon RX 6800
CPUNot provided
DriverAMD 2.0.353 (AMDVLK 9.2.10.353)
Recorded FPS43–47 FPS

Problems or notes: The reporter says the game renders correctly in a screen capture, including the title screen, logo, and menu, but the presented display is solid green. They report about 43 fps from presents and a 47 fps OSD in the capture.

Related game issues

Compared with Previous Build

Zelda Ocarina of Time Reported platform: Windows 11 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RX 9060 XT 16 GB / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (1 record).

Showing 161–170 of 194 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

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Questions sur la compatibilité

FAQ sur la compatibilité des jeux

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Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.