Zelda: Ocarina of Time
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
Compatibilité des jeux
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Compatibility results
Recorded performance
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | playable | RTX 4070 SUPER / Not provided | 59.3–60 FPS | Open report |
Problems or notes: A commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reached the game's 60 FPS cap.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| build-93 | runs with issues | RTX 3060 Ti / Intel Core i7-12700 | 19–31 FPS | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card / Not provided | Not provided | Open report |
| build-75 | not booting | AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F | Not provided | Open report |
| build-75 | runs with issues | AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X | Not provided | Open report |
| build-75 | runs with issues | RX 9070 XT / Not provided | Not provided | Open report |
| build-75 | runs with issues | AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 | Not provided | Open report |
| R75 PGO | not booting | Not provided / Not provided | Not provided | Open report |
Problems or notes: The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
Problems or notes: About 31 FPS on average, down to about 19 FPS, with short freezes while attacking in crowded scenes. The report attributes performance stalls to front/back GPU thread serialization. With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, runtime pipeline builds fell from 942 to 65 and frames over 100 ms fell from 77 to 40 during the reported session.
Problems or notes: The user reports textures not working properly, slow frame rate, and a shield glitch. They also report that trying a '.dat' file did not work. The issue body gives conflicting GPU details.
Problems or notes: On Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it does not reach gameplay. The report identifies the game as Switch 2 version 1.1.1.
Problems or notes: On Windows 11 Version 26H2, the Start Menu and 2D UI render, but gameplay has a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27; the reporter says deleting cache/shader/0400486024dec000 and setting use_disk_shader_cache = false resolves the startup freeze. The report says the black-screen workaround still does not render 3D scenes on this RDNA 2 card.
Problems or notes: Reporter describes a black screen after the intro caused by a rejected 1080p upscaler shader. They report a second AMD-only rendering issue that leaves the world black except around Navi and Link; with both cited fixes, gameplay renders. Handheld mode is reported as brighter and blurrier than Docked mode. Texture flicker is reported with Low GPU accuracy and GPU thread split; High removes it but disables the split and runs at about 9 fps.
Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.
Problems or notes: A user reports a black screen past the title screen.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 21–30 of 114 reports
Known issues from Lichii sources
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
The issue says FPS is worse than on most other forks.
A black screen with title music and unresponsive controls; after waiting for shaders to load, the game worked but was extremely glitchy and laggy.
Recorded fix: Waiting for shaders to load resolved the reported black screen, according to the user; gameplay remained unplayable.
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.
On AMD RX 9070XT under SteamOS/Linux, the game reportedly froze before the title screen, then showed pixel artefacts and caused a system crash.
The source refers to the game as OOT but does not clearly identify which listed Ocarina of Time game it is. On AMD RX 9070XT under SteamOS/Linux, loading a save reportedly led to a black screen and system crash. After trying EDEN_NX2_NO_MESH=1, rendering and shading issues remained.
Walls and objects are missing/not rendered inside the Deku tree.
Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.
User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.
Showing 101–110 of 188 issues
Notes de version récentes
Version build-94 · Ocarina of Time
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Choix d’une version
Aucune version testée et téléchargeable n’est associée à Ocarina of Time. Consultez les versions disponibles ou la discussion du ticket correspondant.
Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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