Ocarina of Time
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| chuppatricky-amd-testbuild-v13-windows-x86_64.zip | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes at the same moment as it flies under the user's feet.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2-build-75 | not booting | Radeon RX 580 (Polaris / GCN4), 8 GB / Intel Xeon E5-2667 v4 (8C/16T, AVX2) | 0 FPS | Open report |
Problems or notes: The game boots and the intro AV1 video begins decoding, but the screen remains black and FPS stays at 0 while compute pipelines are built. The report says this persists for over five minutes. Multiple settings and cache-clearing attempts made no difference.
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | playable | Radeon RX 9070 XT / AMD Ryzen 7 5700X | 19–65 FPS | Open report |
| nx2-build-92 | runs with issues | RX 7800 XT (RADV) / Ryzen 7 7700X | 35–59 FPS | Open report |
| 95 Non-PGO | not booting | AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) | Not provided | Open report |
| 83 Non-PGO | boots | AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) | Not provided | Open report |
Problems or notes: The user reports rendering works again. In Wayland, around 19–25 FPS, fluctuating. In XWayland with QT_QPA_PLATFORM=xcb, Kokiri Village measured 25–54 FPS, usually around 30 FPS; inside the Deku Tree usually 30–45 FPS while idle, occasional peaks to 65 FPS, and recurring drops to 19 FPS. The user reports normal game speed despite frame drops and says the game is playable; FPS/frametime variability remains substantial.
Problems or notes: Ubuntu 26.04, Docked, GPU accuracy Low. Without EDEN_NX2_NO_MESH=1, device loss occurs while loading a save. With the variable, a single 337-second session ran until the user closed it; approximately 59 FPS with dips to 35–50 and some stutter, 47 draws skipped, and a door was transparent at the start. This was not tested in a new game.
Problems or notes: The game displays a completely black screen while intro audio continues, after shader compilation. The report says this also occurs in native Wayland, XWayland with QT_QPA_PLATFORM=xcb, with EDEN_NX2_NO_MESH=1 alone, and with both environment variables together. Removing Vulkan Pipeline Cache and Cache Storage and recompiling shaders did not resolve it.
Problems or notes: The game renders on the same machine under Wayland without special environment variables, but performance is reported as lower.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | not booting | RX 9070 XT 16 GB / Ryzen 7 9850X3D | Not provided | Open report |
Problems or notes: A commenter reports an instant crash despite trying the EDEN_NX2_NO_MESH=1 workaround. Firmware 20.3.0, game version 1.1.1, and game build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348 are stated.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 at 8813b44 and 5a50f50; other user tests cite 75 (c9ebb5c), 27226d2, 55532f2, and b06d181 | runs with issues | Not provided / Apple M6 (arm64) | 12–14 FPS | Open report |
| Eglantine fork 0ca2032 and Lichii nx2 build 75 (c9ebb5c) | runs with issues | Not provided / Apple M1 | Not provided | Open report |
Problems or notes: Title screen and intro video render, but the GPU may lose the Metal device during video playback or the GPU thread may hang at the video-to-gameplay transition. The initial report states gameplay is not reached; a later user update says the intro plays end to end after applying proposed changes but transition stalls remain. A separate report gives 25-30 FPS after applying proposed fixes. Reports are user observations.
Problems or notes: User reports Metal device loss at the video-to-gameplay transition. Applying a framebuffer extent clamp avoided device loss for 10 minutes and allowed the game past the title screen on a test build, but after this fix the 3D scene remained black in the reported older fork.
Showing 141–150 of 194 reports
Known issues from Lichii sources
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
A commenter says performance is worse on Build 116 than on Build 93.
The emulator reportedly crashes when walking from Hyrule Town to Hyrule Castle.
A commenter reports a loading-screen issue that they bypassed using specific memory layout, VRAM, and ASTC recompression settings, with reduced visual quality.
Crashes after the continue-game loading screen.
Black lines and low performance.
Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.
A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.
A user reports frequent shader-building notifications and stutter, including when revisiting areas, on nx2-build-117. Their single capture showed substantial runtime pipeline creation but no eviction entries; persistence after a second launch is undetermined.
On Linux RADV systems, user reports describe GPU resets or device loss during mesh draws, sometimes with an illegal opcode in the command stream. EDEN_NX2_NO_MESH=1 avoided resets in several tests but caused missing terrain, plants, or other geometry.
Recorded fix: Users reported that EDEN_NX2_NO_MESH=1 avoided resets, with missing geometry. Tests of PR #569 reported that EDEN_NX2_FORCE_MESH_FALLBACK=1 avoided resets on Navi 23 and Navi 31 and restored geometry; these are user reports, not maintainer-confirmed fixes.
Showing 91–100 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
build-117 · Publiée le November 7, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
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