Pokémon Pokopia
A user reports a constant black screen after booting and loading the game on Build 65.
Compatibilité des jeux
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Les données actuelles comptent 98 entrées par jeu et environnement, et 275 rapports sur Lichii.
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X | 24–30 FPS | Open report |
Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.
Current: build-93 (1 record); previous: build-88 (0 records).
Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 7900 XT / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon RX 7900 XT (Navi 31) / i9-13900K | 60 FPS | Open report |
| build-93 | boots | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | Not provided | Open report |
Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.
Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.
Problems or notes: Not provided
Current: build-93 (3 records); previous: build-88 (0 records).
Also listed as: Ocarina of Time, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | 36 FPS | Open report |
Problems or notes: CPU-bound performance was reported. The tester separately reported an incorrect near-white image with frame_gen and game_dlss_network enabled; setting both to false produced a correct image.
Current: build-93 (1 record); previous: build-88 (2 records).
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RTX 5070 Laptop / i7-13650HX | Not provided | Open report |
| build-93 | runs with issues | RX 5700 (RDNA1) / Not provided | 14–24 FPS | Open report |
| build-93 | runs with issues | RX 7900XT / Ryzen 7 5700X3D | 25–55 FPS | Open report |
| build-93 | runs with issues | RX 9070 XT / Ryzen 7 9800X3D | 14–37 FPS | Open report |
Problems or notes: Local clang-cl Release nx2 build at 91d1aada6, not PGO. GPU accuracy High prevented GPU thread splitting and ran the work on one busy GPU thread. With GPU mode Fast, async shaders and async presentation on, and NVDEC GPU, splitting was enabled; the reporter notes the second run had a warmer shader cache, so the performance difference is not directly comparable. Profiling also showed GPU idle waits and long hitches while native pipelines were built.
Problems or notes: Renders and runs without crash, device loss, or fence timeouts. Commenter reports 22–24 FPS indoors and 14–15 FPS in Kokiri Forest, with outdoor performance described as uncomfortable.
Problems or notes: Commenter reports stable 25–30 FPS and occasional indoor spikes around 55 FPS; no errors, crashes, or timeouts.
Problems or notes: Boots to title and reaches gameplay without crashes or driver timeouts. Reported approximately 18 FPS on defaults, 17 FPS with async shaders on and GPU accuracy Normal, 14 FPS with async shaders on and GPU accuracy High, and approximately 29 FPS with defaults plus the stated logging, process-priority, and Xbox Game Bar capture changes in Kokiri Forest; intro cutscenes run 32–37 FPS. Gameplay is reported in slow motion. Heavy bloom and overexposure occur in bright areas, and the Great Deku Tree appears as a dark silhouette in its intro scene. One Lichii thread reaches 99% of a core.
Current: build-93 (4 records); previous: build-88 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 9060 XT 16 GB / i7-9700K | 19–36 FPS | Open report |
Problems or notes: A user reports that frame_gen and game_dlss_network enabled caused a near-white presented frame; setting both to false produced a correct image. White flashes were associated with async_presentation=true; async_presentation=false reduced white pixels in a 40-frame capture to 0.2% but lowered performance to about 19-25 FPS in a heavy Kokiri scene. The approximately 36 FPS result required async presentation, which flashed.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 11–20 of 27 reports
Known issues from Lichii sources
A user reports a constant black screen after booting and loading the game on Build 65.
A black rectangle appears in what should be a mini-example guide; the reporter says it also occurs on build 70.
Freezes or aborts while menu preview videos play.
The reporter says they cannot swim in ink during the tutorial on MacOS.
Screen and camera shaking during play on build 65.
A user reported rapidly increasing VRAM usage after starting the game, followed by low framerate.
Crashes while loading before the main menu; user comments also report session or emulator crashes.
User reports fluctuating performance of approximately 10–30 FPS, bushes disappearing when approached or changing shape, and intermittent lighting and shading glitches.
Black screens during the introductory cinematic, GDT sequence, or gameplay; reports include intermittent black flashes and audio playing ahead of video.
Docked mode may show a black screen except for captions or HUD, while handheld mode may appear excessively bright, low resolution, or vaseline-like.
Showing 251–260 of 287 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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