Ocarina of Time
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
Compatibilité des jeux
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Compatibility results
Recorded performance
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Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | 20–60 FPS | Open report |
Problems or notes: User reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir G7 Pro, controller rumble is sometimes excessive, occurs without an obvious in-game trigger, and sometimes continues longer than expected.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: ZL input is not detected during the shield tutorial, leaving it stuck in a loop. Rebinding ZL to L or using the keyboard does not resolve the issue.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 5700 XT / AMD Ryzen 6 3600 | Not provided | Open report |
Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X | Not provided | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).
Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.
Current: build-93 (2 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 9060 XT / Ryzen 7700x | Not provided | Open report |
Problems or notes: User reported an extremely bright sky obscuring visibility in open areas such as Hyrule Field. A comment attributed the white haze to light-volume probe data being read further into memory than was bound, and mentioned a separate NaN-safe min/max change that could spread bloom on AMD. The comment said these changes were not yet in a published release.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Not provided / AMD Ryzen 7 4800H with Radeon Graphics | 0–15 FPS | Open report |
| build-93 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD RX 9000 series / Not provided | 0–40 FPS | Open report |
Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.
Problems or notes: User reports controller hijacking roughly every 30 seconds, causing the character to run into a wall. User says the game runs with great FPS in build 93; no numeric FPS is stated.
Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.
Current: build-93 (3 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | 6GB RTX 3050 / i7-13620H | Not provided | Open report |
Problems or notes: A commenter says they can control Link and do not experience white flashes on Linux, while white flashes occurred for them on Windows 11. They say build 93 runs better for them on Linux.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 1–10 of 35 reports
Known issues from Lichii sources
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.
On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.
A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.
On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.
White sky in Hyrule, reported with an AMD RX 9000 series GPU.
Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.
On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.
Recorded fix: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.
The game freezes when pressing a button in the ocarina menu.
Recorded fix: Set Ocarina Mic Input to None in the game's Options.
Selecting a microphone input and playing an ocarina note causes emulation to freeze.
Recorded fix: A comment says the issue was fixed in pull request 255.
Showing 151–160 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
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Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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