Suivez l’évolution de Lichii. Découvrez les nouvelles versions, retrouvez celle que vous préférez et voyez ce qui a changé pour les jeux qui vous intéressent.
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
build-83 → build-88
Changement de version
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
build-83 → build-88
Changement de version
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
build-83 → build-88
Sélection des versions
Comparer deux versions
Choisissez deux versions pour comparer les changements concernant les jeux, les notes sur les fichiers et les téléchargements officiels.
Sélection · build-88
Lichii nx2 build 88 (55532f2)
November 6, 2026
Résumé
Build-88 adds performance and synchronization changes, shader and pipeline caching improvements, FSR3 frame-generation fixes, and an enabled-by-default Dynamic FPS mod for Zelda: Ocarina of Time. It also documents a shutdown race that remains unfixed.
Changements (5 au maximum)
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
build-83 includes Ocarina of Time graphics and rendering fixes, performance and stability improvements, and updated setup guidance for Linux, Windows, and macOS.
Changements (5 au maximum)
Ocarina of Time: Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
Notes de compilation (3 au maximum)
Linux packages include standard and PGO builds for x86_64 and aarch64. The PGO builds are recommended; they use profile-guided optimization.
The Linux AppImage is self-contained and requires glibc 2.39 or newer. The Linux tar.gz uses system libraries, including Qt 6 and the usual libraries.
The Windows standard MSVC zip is suggested if graphical issues occur on other builds. The PGO zip is built with MinGW clang, bundles its own DLLs, and does not require the Visual C++ redistributable.
Comparez les notes des deux versions. La section ci-dessous présente les changements avant et après qui relient build-88 et build-83.
Changements documentés pour build-88 ↔ build-83
Zelda: Ocarina of Time · build-83 → build-88
Avant / après : non précisé → Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
Source : build-88
All releases
Lichii Release History
nx2-20261031
October 31, 2026 · Commit 01423a2470ee8a604218c1a6d5a0be6769624078 · 2 assets
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
Notes concernant build-88. Pour les problèmes sans tag de version, consultez le guide de dépannage.
Général
An existing fence-worker shutdown race can leave the emulator waiting during shutdown; it was reproduced during testing and is unchanged by this release.
Puis-je partager une comparaison entre deux versions ?
Sélectionnez les deux tags et cliquez sur « Comparer les versions », puis copiez l’adresse de la page. Le lien conserve les deux sélections.
Dois-je installer toutes les versions intermédiaires ?
L’historique des téléchargements permet de choisir directement une version précise. Lisez ses notes pour connaître les étapes d’installation qui lui sont propres.
Que faut-il conserver avant d’essayer une mise à jour ?
Gardez l’installateur ou l’archive de la version qui fonctionne et sauvegardez vos parties et votre configuration. Vous pourrez ainsi revenir en arrière si le jeu fonctionne moins bien après la mise à jour.
Où puis-je vérifier le commit source ?
Suivez le lien officiel de la version sur GitHub pour consulter son tag et le commit source associé.