The Legend of Zelda: Ocarina of Time
Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.
Recorded fix: Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.
The Legend of Zelda: Ocarina of Time
On AMD, the world is black except around Navi and Link; an RX 6800 XT reporter says the workaround still leaves all 3D geometry black.
Recorded fix: Comment reports that #127 fixes AMD-only demote reordering. Before it is merged, setting EDEN_NX2_REJECT_HASH=e40561a7a0f7a0b3 in %APPDATA%\eden\nx2_switches.txt makes the world visible on the RX 9070 XT report; another reporter says it does not resolve 3D rendering on the RX 6800 XT.
The Legend of Zelda: Ocarina of Time
Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.
The Legend of Zelda: Ocarina of Time
Handheld mode is reported as much brighter and blurrier than Docked mode.
The Legend of Zelda: Ocarina of Time
A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.
OoT
In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.
Zelda Ocarine of time
Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.
Recorded fix: A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.
Zelda Ocarine of time
Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.
Star Fox
The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.
The Legend of Zelda: Ocarina of Time
User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.