The Legend of Zelda: Ocarina of Time Remake
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
Compatibilidad de juegos
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Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 9000 series / Not provided | 0–40 FPS | Open report |
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| nx2 a7a28175 + #292, local MSVC build | runs with issues | AMD RX 7000 series / Not provided | Not provided | Open report |
Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.
Problems or notes: The startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode for minimally better performance, while noting very low FPS and bloom issues; this is a suggestion, not a confirmed fix.
Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.
Problems or notes: After a while outdoors, the sky turns flat yellow-white and the river shimmers green until reboot. The report attributes this to NaNs in bloom; with the attached patch, the same route keeps a normal sky and water, though another suspected issue may turn affected surfaces black.
Current: build-93 (2 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 9000 series (RX 9070 XT) / Not provided | Not provided | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| 557d694581 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: Walls and objects are missing/not rendered inside the Deku tree.
Problems or notes: Walls are invisible in underground areas with red health fairies.
Problems or notes: Plants around the Castle render as dead; the issue is reported from just beyond the gate through the area near the Princess.
Current: build-93 (2 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | unknown | Other / Not provided | Not provided | Open report |
| build-88 | unknown | Other / Not provided | 20 FPS | Open report |
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
Problems or notes: User reports a crash when booting the game.
Problems or notes: The issue title reports 20 fps.
Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.
Current: build-88 (2 records); previous: build-83 (0 records).
Showing 51–60 of 175 reports
Known issues from Lichii sources
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.
A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.
Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.
Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.
User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.
Game freezes when the user tries the Ocarina at the Temple of Time.
Showing 121–130 of 188 issues
Notas de versiones recientes
Versión build-94 · Ocarina of Time
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
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Dudas sobre compatibilidad
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