After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.
build-83 → build-88
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 (PGO, Windows x86_64) | runs with issues | RTX 3090 24 GB / Ryzen 9 5900X | Not provided | Open report |
Problems or notes: User reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking about 943.3–998.1 ms and causing a visible hitch.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 83 (clang 23.1.6) | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| Not provided | runs with issues | egpu 7600xt / lenovo legion go 2 z2 | Not provided | Open report |
Problems or notes: User reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader fails spirv-val because its depth image sampled type is u32 while the sampling result type is f32.
Problems or notes: The console restarts after the scene.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RTX 5090 / Ryzen 7 9800X3D | Not provided | Open report |
| Not provided | runs with issues | RX 5700 / Not provided | Not provided | Open report |
Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.
Problems or notes: A commenter reports a black 3D world with working UI. The commenter proposes possible shader reordering and fragment shader shuffle causes, and describes code changes and measurements from other projects; these are user-provided claims, not confirmed Lichii fixes.
Current: build-83 (1 record); previous: build-75 (0 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | 7800xt / Ryzen 7 5700X | Not provided | Open report |
Problems or notes: A commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset, and a Hyprland crash when they start controlling the character.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.
build-83 → build-88
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | Not provided / Apple M6 (arm64) | 12–14 FPS | Open report |
Problems or notes: The title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report also describes GPU-thread deadlocks or hangs and, in one run, a process abort. Intro playback is reported at 12–14 FPS. A commenter reports a separate black 3D scene with sound and subtitles after applying a local workaround on an Eglantine fork; current nx2 behavior was not yet confirmed.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 9060XT 16GB / Ryzen 5 7600 | Not provided | Open report |
| build-88 | not booting | AMD Radeon AI PRO R9700 (9070XT) / Not provided | Not provided | Open report |
| build-83 | runs with issues | RTX 4070 SUPER 12 GB / i5-14600KF | 30 FPS | Open report |
Problems or notes: A commenter reports the game could load the main menu on build 93 using Docked Mode and Accurate GPU, but audio had issues; they also report crashes when launching another game without restarting.
Problems or notes: User reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.
Problems or notes: Issue reporter describes shader problems and gameplay at about 30% speed. A commenter reports that GPU Mode: Fast restored normal speed and reached 60 FPS in most areas; build-83 held 60 FPS after the shader cache warmed up. The commenter also reports stutter while new shader pipelines are built.
Current: build-93 (1 record); previous: build-88 (1 record).
Showing 71–80 of 98 reports
Known issues from Lichii sources
On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.
On the Vulkan backend with an AMD RX 6750 GRE, eight compute shaders are reported rejected with VK_ERROR_OUT_OF_HOST_MEMORY; the AV1 intro video is not presented and the process later aborts with 0xc0000409.
The screen has visual noise ("nieve") and lag when entering the game.
User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.
On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.
On the Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516), GPU Mode Fast reportedly causes recurring blackouts of the game world while the HUD remains visible; the game continues running.
Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; the user reports Accurate avoids blackouts but causes heavy stutter.
A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
On AMD Radeon RX 6800 XT, opening the game leaves the screen black with no video output and unresponsive controls; music eventually stops.
Showing 51–60 of 188 issues
Notas de versiones recientes
Versión build-94 · Ocarina of Time
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Elegir una versión
build-93 · Publicada el November 6, 2026
7 archivos para descargar en esta versión.
build-88 · Publicada el November 6, 2026
7 archivos para descargar en esta versión.
build-83 · Publicada el November 6, 2026
12 archivos para descargar en esta versión.
Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.
Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.
Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.