The Legend of Zelda: Ocarina of Time Remake
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
Compatibilidad de juegos
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Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) | 28–29 FPS | Open report |
Problems or notes: User report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading screens ran at 53–59 FPS. The report attributes the limit to CPU load. No attempted settings changes improved the gameplay ceiling.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H | 30 FPS | Open report |
Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`) | runs with issues | AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM | Not provided | Open report |
Problems or notes: The game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hangs indefinitely. The report says the freeze starts when the AV1 decoder opens.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | Not provided | Open report |
| build-75 | runs with issues | RX 5700 / Not provided | 32 FPS | Open report |
| build-75 | runs with issues | AMD Radeon RX 7900 XTX / Not provided | 12 FPS | Open report |
| build-70 | not booting | NVIDIA GeForce RTX 3070 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
| R75 MSVC | boots | Not provided / Not provided | Not provided | Open report |
| build 83 (MSVC) | runs with issues | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | 18 FPS | Open report |
| Not provided | runs with issues | RX 5700 / Not provided | Not provided | Open report |
Problems or notes: User reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected shaders and a later device loss. All tried settings and environment-variable changes still resulted in device loss.
Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.
Problems or notes: User reports no hang, but the 3D scene is black with HUD only.
Problems or notes: Issue reporter says the game remains on "Launching..." indefinitely; the log shows the emulated program breaking execution with error F001. Additional user reports mention infinite launch screens. Other users report that R75 MSVC boots past the intro FMV in docked mode, but describes severe white/black-screen graphics problems in other builds or modes.
Problems or notes: A user reports booting and working past the intro FMV in docked mode; no sustained gameplay is stated.
Problems or notes: User report: Approximately 18 FPS in gameplay, with frequent hangs or stalls whose trigger and duration were not isolated. Settings included Vulkan, 1X resolution, Accurate GPU mode, and Handheld console mode.
Problems or notes: The local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames. A local MSVC build of the same commit also stalled at max present 8 and died within a minute.
Current: build-83 (1 record); previous: build-75 (2 records).
Showing 1–10 of 27 reports
Known issues from Lichii sources
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.
A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.
Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.
Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.
User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.
Game freezes when the user tries the Ocarina at the Temple of Time.
Showing 121–130 of 188 issues
Notas de versiones recientes
Versión build-94 · Ocarina of Time
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Elegir una versión
build-83 · Publicada el November 6, 2026
12 archivos para descargar en esta versión.
build-75 · Publicada el November 5, 2026
12 archivos para descargar en esta versión.
build-70 · Publicada el November 4, 2026
12 archivos para descargar en esta versión.
Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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