Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

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Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Buscar juegos compatibles con Lichii

Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.

¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.

Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.

Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Linux (CachyOS) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`, Linux x86_64 PGO AppImage) runs with issues AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided Not provided Open report

75 (`nx2-build-75`, Linux x86_64 PGO AppImage) report

Statusruns with issues
GPUAMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354)
CPUNot provided
DriverRADV 26.2.5
Recorded FPSNot provided

Problems or notes: During the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fps, but the image does not reach the screen.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa driver 26.99.99
Recorded FPSNot provided

Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux runs with issues not booting 2 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 @ 09b78bd2df runs with issues NVIDIA GeForce GTX 1070 (Pascal) / Not provided Not provided Open report
95 not booting AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K 0 FPS Open report

nx2 @ 09b78bd2df report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070 (Pascal)
CPUNot provided
Driver580.178.4
Recorded FPSNot provided

Problems or notes: User reports missing scene parts, including a door and most vegetation, during gameplay. The source says it could not confirm these were caused by skipped mesh draws.

95 report

Statusnot booting
GPUAMD Radeon RX 7900 XTX (RADV)
CPUIntel Core i7-11700K
DriverNot provided
Recorded FPS0 FPS

Problems or notes: Stalls on a black screen. Logs report native MME macro execution failures, including instruction outside uploaded RAM. Enabling compute pipelines, clearing pipeline caches, and disabling implicit Vulkan layers did not resolve the issue.

Related game issues

Compared with Previous Build

Showing 1–4 of 4 reports

Known issues from Lichii sources

Known Game Issues

Zelda Ocarina of Time

On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.

The Legend of Zelda: Ocarina of Time

On the Vulkan backend with an AMD RX 6750 GRE, eight compute shaders are reported rejected with VK_ERROR_OUT_OF_HOST_MEMORY; the AV1 intro video is not presented and the process later aborts with 0xc0000409.

Other / not listed

The screen has visual noise ("nieve") and lag when entering the game.

The Legend of Zelda: Ocarina of Time

User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.

The Legend of Zelda: Ocarina of Time

On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.

The Legend of Zelda: Ocarina of Time

On the Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516), GPU Mode Fast reportedly causes recurring blackouts of the game world while the HUD remains visible; the game continues running.

Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; the user reports Accurate avoids blackouts but causes heavy stutter.

The Legend of Zelda: Ocarina of Time

A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.

Zelda Ocarina Of Time Remake

Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

Other / not listed

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

The Legend of Zelda: Ocarina of Time Remake

On AMD Radeon RX 6800 XT, opening the game leaves the screen black with no video output and unresponsive controls; music eventually stops.

Showing 51–60 of 188 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

No hay ninguna versión probada con descarga disponible asociada a The Legend of Zelda: Ocarina of Time. Consulta las versiones actuales o lee la conversación de su incidencia.

Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.