Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.

Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Buscar juegos compatibles con Lichii

Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.

¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.

Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.

Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown runs with issues not booting boots playable 22 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RTX 3050 Laptop / Not provided Not provided Open report
build 75 (`c9ebb5c`) runs with issues RX 5700 (RDNA1) / Not provided Not provided Open report
Not provided runs with issues RTX 5090 / Ryzen 9800X3D 53.66 FPS Open report
Not provided playable RX 6650 XT / i5-10400F 22–27 FPS Open report
Not provided runs with issues AMD 7900 XTX / Not provided Not provided Open report
current nx2 playable RTX 4070 SUPER / Not provided Not provided Open report
nx2-build-93 runs with issues NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D Not provided Open report
Lichii nx2 build 93 (09b78bd) runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPURTX 3050 Laptop
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.

build 75 (`c9ebb5c`) report

Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.

Not provided report

Statusruns with issues
GPURTX 5090
CPURyzen 9800X3D
DriverNot provided
Recorded FPS53.66 FPS

Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.

Not provided report

Statusplayable
GPURX 6650 XT
CPUi5-10400F
Driver2.0.353
Recorded FPS22–27 FPS

Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.

Not provided report

Statusruns with issues
GPUAMD 7900 XTX
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.

current nx2 report

Statusplayable
GPURTX 4070 SUPER
CPUNot provided
Driver615.78.08
Recorded FPSNot provided

Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.

nx2-build-93 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5090
CPUAMD Ryzen 7 7800X3D
Driver581.29
Recorded FPSNot provided

Problems or notes: User reports the game boots and the intro cinematic plays, then crashes as shader and pipeline compilation starts. The log reports Vulkan device loss, and Windows Event Viewer reports NVIDIA driver errors. The same user reports this occurs at the same point on every run. A commenter reports a similar crash and audio desynchronization; another reports the same issue and audio going out of sync.

Lichii nx2 build 93 (09b78bd) report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator freezes and crashes to desktop within a few seconds after entering the Guardhouse (Pot Room) in Hyrule Castle Town. Reported with Vulkan, Docked, Fast GPU mode, FSR 1, and FXAA on Windows 11. A commenter also reports the problem on Linux 7.3.1 with an Nvidia 4090, build 93.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues boots not booting 11 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report
build-75 runs with issues RX 5700 / Not provided 32 FPS Open report

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: User reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected shaders and a later device loss. All tried settings and environment-variable changes still resulted in device loss.

build-75 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPS32 FPS

Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (2 records).

Showing 21–30 of 58 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.

The Legend of Zelda: Ocarina of Time

A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.

Zelda: Ocarina of Time

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

Zelda: Ocarina of Time

User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.

Zelda: Ocarina of Time

User reports a crash when opening the game on Arch Linux with an AMD Radeon AI PRO R9700 (9070XT); the console reports a segmentation fault.

Zelda: Ocarina of Time

On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.

Mario Kart World

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

The Legend of Zelda: Ocarina of Time

The 3D gameplay scene can appear black while the HUD remains visible.

Recorded fix: Switch to Docked mode; one commenter reported this resolved the black screen. Other reports say this workaround did not help.

The Legend of Zelda: Ocarina of Time

A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.

The Legend of Zelda: Ocarina of Time

A commenter reported flickering shadows and trees with no leaves.

Showing 161–170 of 188 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

build-93 · Publicada el November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU AMD RX 9000 series · CPU No indicado · Controlador No indicado
  • runs with issues · GPU RTX 3060 Ti · CPU Intel Core i7-12700 · Controlador 621.14
  • runs with issues · GPU NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card · CPU No indicado · Controlador No indicado

7 archivos para descargar en esta versión.

build-75 · Publicada el November 5, 2026

The Legend of Zelda: Ocarina of Time

  • not booting · GPU AMD Radeon RX 6750 XT (RDNA2) · CPU Intel Core i7-11700F · Controlador 2.0.353
  • runs with issues · GPU RX 9070 XT · CPU No indicado · Controlador AMD proprietary 2.0.416
  • runs with issues · GPU AMD Radeon RX 6800 XT (16 GB, RDNA 2) · CPU AMD Ryzen 5 9600X · Controlador AMD Proprietary 2.0.353 (32.0.21045.16010)
  • runs with issues · GPU AMD Radeon RX 9060 XT 16 GB (Navi 44) · CPU AMD Ryzen 7 5700 · Controlador RADV Mesa 26.1.8

12 archivos para descargar en esta versión.

Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.