Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
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Compatibility results
Game Compatibility Results
Recorded performance
Performance by Build and Hardware
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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The Legend of Zelda: Ocarina of TimeReported platform: Windows 11not bootingruns with issues12 reports
Also listed as: OoT
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Problems or notes: User comment reports rendering and gameplay from the tree interior into Link's house without crashes, device loss, or fence timeouts. Reports 23–24 FPS in the first rooms and 14–15 FPS in Kokiri Forest; another session reports 22–24 FPS in the Deku Tree interior and Link's house. User characterizes performance as playable but not comfortable.
build-93 report
Statusruns with issues
GPURX 7900XT
CPURyzen 7 5700X3D
DriverAll drivers with their latest updates
Recorded FPS25–55 FPS
Problems or notes: User comment reports stable 25–30 FPS generally and spikes around 55 FPS indoors in close environments; no errors, crashes, or timeouts reported.
build-93 report
Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS14–37 FPS
Problems or notes: User reports title-screen boot and gameplay through the intro into Kokiri Forest without crashes or driver timeouts. Reports slow motion because gameplay speed follows frame rate; heavy bloom and overexposure in bright areas, and the Great Deku Tree renders as a dark silhouette in its intro scene. FPS: approximately 18 by default, 17 with async shaders on and GPU accuracy Normal, 14 with async shaders on and GPU accuracy High, approximately 29 with logging filtered to errors, high process priority, and Xbox Game Bar capture off; intro cutscenes run 32–37 FPS.
build-83 report
Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
Driver617.42
Recorded FPS34.04–46.28 FPS
Problems or notes: User report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement, ladder climbing, NPC dialogue, autosave, and loading an outdoor save worked in a limited test. Audio was not assessed.
build-75 report
Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided
Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.
Not provided report
Statusruns with issues
GPURadeon RX 9070 XT 16 GB
CPURyzen 7 7700X
DriverAMD proprietary 2.0.416
Recorded FPSNot provided
Problems or notes: With Low GPU accuracy and EDEN_NX2_SPLIT=2, textures and surfaces flicker and some surfaces remain white; reported frame time was 29–44 ms per frame, up to about 20 ms in lighter areas. High accuracy removes the flicker but disables the split and results in 9–14 fps. Accurate GPU fence behavior hangs after about 45 seconds; enabling buffer downloads does not resolve the flicker. Outdoor haze and a dark river surface are also reported.
chuppatricky-amd-testbuild-v13 report
Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided
Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.
Problems or notes: User reports about 50–80 FPS in Kokiri Forest on GPU Mode Fast, but repeated rolling and jumping triggers blackouts in which the world goes black while the HUD remains visible and the game continues running. Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; Accurate reportedly avoids blackouts but causes heavy stutter. A follow-up reports blackouts cycling in Fast mode and no errors logged during the blackouts.
local MSVC build of current `nx2` + #292, #243, #325, #353 report
Statusruns with issues
GPURX 7800 XT (RDNA3)
CPURyzen 7 7700
DriverAMD driver 32.0.32015.7029
Recorded FPSNot provided
Problems or notes: In the Bombchu Bowling Alley in Castle Town Market, stones intermittently flash bright pink, red, yellow, cyan, or black; small stones on the way to Hyrule Castle also reportedly glow red. The user’s RenderDoc investigation found the final compose dispatch overwrote correctly drawn stones with garbage when its weight inputs were zero.
build 97 report
Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS20 FPS
Problems or notes: The user reports bright light/haze-like artifacts, FPS around 20 with large variance, and desynced, stuttering audio during gameplay. Reproduction steps specify Lichii build 93 (MSVC Windows package), while the report lists build 97 as the emulator build.
User reports the game crashes after about 15 to 20 minutes.
Kirby Air Riders
The emulator force quits after being stuck on the "Loading Shaders" screen for about 2 seconds.
Other / not listed
After the intro, the scene where the deku tree is talking is completely black with very slow, stuttery dialogue.
Other / not listed
After the startup screen, audio plays but the screen is black.
Other / not listed
Music disappears during the cutscene after booting the game.
Other / not listed
The game crashes while building shaders after the title card fades.
Hyrule Warriors
An error appears after the cinematic and remains on screen, blocking the view.
Other / not listed
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
Other / not listed
Infinite startup launch loop when booting the .NUP version.
Showing 141–150 of 188 issues
Notas de versiones recientes
Cambios de compatibilidad en las últimas versiones
Versión build-94 · Ocarina of Time
Fixes near foliage disappearing, white flashes during camera movement, terrain drawn over the scene, a stale Z-target reticle, and several shader issues. The changes had only limited gameplay testing.
Versión build-94 · No indicado
Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
Versión build-94 · No indicado
Adds LayeredFS mod support for NUP titles.
Versión build-94 · No indicado
The migration prompt's Keep Old Data option now keeps data instead of moving it.
Versión build-94 · No indicado
Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
Elegir una versión
¿Qué versión debo usar?
build-93 · Publicada el November 6, 2026
The Legend of Zelda: Ocarina of Time
runs with issues · GPU AMD RX 9000 series · CPU No indicado · Controlador No indicado
runs with issues · GPU RTX 3060 Ti · CPU Intel Core i7-12700 · Controlador 621.14
runs with issues · GPU NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card · CPU No indicado · Controlador No indicado
Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
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