Other / not listed
Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.
Compatibilidad de juegos
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Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | RTX 3050 Laptop / Not provided | Not provided | Open report |
| build 75 (`c9ebb5c`) | runs with issues | RX 5700 (RDNA1) / Not provided | Not provided | Open report |
| Not provided | runs with issues | RTX 5090 / Ryzen 9800X3D | 53.66 FPS | Open report |
| Not provided | playable | RX 6650 XT / i5-10400F | 22–27 FPS | Open report |
| Not provided | runs with issues | AMD 7900 XTX / Not provided | Not provided | Open report |
| current nx2 | playable | RTX 4070 SUPER / Not provided | Not provided | Open report |
| nx2-build-93 | runs with issues | NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D | Not provided | Open report |
| Lichii nx2 build 93 (09b78bd) | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.
Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.
Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.
Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.
Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.
Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.
Problems or notes: User reports the game boots and the intro cinematic plays, then crashes as shader and pipeline compilation starts. The log reports Vulkan device loss, and Windows Event Viewer reports NVIDIA driver errors. The same user reports this occurs at the same point on every run. A commenter reports a similar crash and audio desynchronization; another reports the same issue and audio going out of sync.
Problems or notes: The emulator freezes and crashes to desktop within a few seconds after entering the Guardhouse (Pot Room) in Hyrule Castle Town. Reported with Vulkan, Docked, Fast GPU mode, FSR 1, and FXAA on Windows 11. A commenter also reports the problem on Linux 7.3.1 with an Nvidia 4090, build 93.
Current: build-93 (3 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | Not provided | Open report |
| build-75 | runs with issues | RX 5700 / Not provided | 32 FPS | Open report |
Problems or notes: User reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected shaders and a later device loss. All tried settings and environment-variable changes still resulted in device loss.
Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.
Current: build-83 (1 record); previous: build-75 (2 records).
Showing 21–30 of 58 reports
Known issues from Lichii sources
Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.
User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.
User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.
In the shield tutorial, holding ZL is not detected and the tutorial loops. The user reports the same issue after rebinding ZL to L or switching to keyboard.
Black screen and GPU deadlock after an unsupported native QMD compute dispatch; GPU channels wait on the semaphore the QMD was supposed to release.
Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.
White haze over Hyrule Field and the sky on AMD cards, attributed by a commenter to froxel fog reading light probes beyond a 64 MiB read-only storage binding.
Recorded fix: A commenter says the issue was fixed in #351.
On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.
In build 93, the user reports controller input is hijacked about every 30 seconds, causing the character to run into a wall. The user says this did not happen in build 92.
Poor frame rates; the issue says performance is worse than on most other forks.
Showing 91–100 of 188 issues
Notas de versiones recientes
Versión build-94 · Ocarina of Time
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Elegir una versión
build-93 · Publicada el November 6, 2026
7 archivos para descargar en esta versión.
build-75 · Publicada el November 5, 2026
12 archivos para descargar en esta versión.
Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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