Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

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Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.

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Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 not booting runs with issues 12 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD RX 7000 series / AMD Ryzen 5 5600G with Radeon Graphics Not provided Open report
Not provided runs with issues Radeon RX 9070 XT 16 GB / Ryzen 7 7700X Not provided Open report
chuppatricky-amd-testbuild-v13 not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) runs with issues RX 9070 XT / Ryzen 7 9800X3D 50–80 FPS Open report
local MSVC build of current `nx2` + #292, #243, #325, #353 runs with issues RX 7800 XT (RDNA3) / Ryzen 7 7700 Not provided Open report
build 97 runs with issues AMD RX 9000 series / Not provided 20 FPS Open report
Frizti v3 (tag: frizti-v3, based on Lichii nx2) runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report

build-75 report

Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.

Not provided report

Statusruns with issues
GPURadeon RX 9070 XT 16 GB
CPURyzen 7 7700X
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: With Low GPU accuracy and EDEN_NX2_SPLIT=2, textures and surfaces flicker and some surfaces remain white; reported frame time was 29–44 ms per frame, up to about 20 ms in lighter areas. High accuracy removes the flicker but disables the split and results in 9–14 fps. Accurate GPU fence behavior hangs after about 45 seconds; enabling buffer downloads does not resolve the flicker. Outdoor haze and a dark river surface are also reported.

chuppatricky-amd-testbuild-v13 report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.

Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) report

Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS50–80 FPS

Problems or notes: User reports about 50–80 FPS in Kokiri Forest on GPU Mode Fast, but repeated rolling and jumping triggers blackouts in which the world goes black while the HUD remains visible and the game continues running. Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; Accurate reportedly avoids blackouts but causes heavy stutter. A follow-up reports blackouts cycling in Fast mode and no errors logged during the blackouts.

local MSVC build of current `nx2` + #292, #243, #325, #353 report

Statusruns with issues
GPURX 7800 XT (RDNA3)
CPURyzen 7 7700
DriverAMD driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: In the Bombchu Bowling Alley in Castle Town Market, stones intermittently flash bright pink, red, yellow, cyan, or black; small stones on the way to Hyrule Castle also reportedly glow red. The user’s RenderDoc investigation found the final compose dispatch overwrote correctly drawn stones with garbage when its weight inputs were zero.

build 97 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS20 FPS

Problems or notes: The user reports bright light/haze-like artifacts, FPS around 20 with large variance, and desynced, stuttering audio during gameplay. Reproduction steps specify Lichii build 93 (MSVC Windows package), while the report lists build 97 as the emulator build.

Frizti v3 (tag: frizti-v3, based on Lichii nx2) report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux runs with issues not booting 2 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 @ 09b78bd2df runs with issues NVIDIA GeForce GTX 1070 (Pascal) / Not provided Not provided Open report
95 not booting AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K 0 FPS Open report

nx2 @ 09b78bd2df report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070 (Pascal)
CPUNot provided
Driver580.178.4
Recorded FPSNot provided

Problems or notes: User reports missing scene parts, including a door and most vegetation, during gameplay. The source says it could not confirm these were caused by skipped mesh draws.

95 report

Statusnot booting
GPUAMD Radeon RX 7900 XTX (RADV)
CPUIntel Core i7-11700K
DriverNot provided
Recorded FPS0 FPS

Problems or notes: Stalls on a black screen. Logs report native MME macro execution failures, including instruction outside uploaded RAM. Enabling compute pipelines, clearing pipeline caches, and disabling implicit Vulkan layers did not resolve the issue.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Nintendo Switch runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 61–70 of 114 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.

Recorded fix: Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.

The Legend of Zelda: Ocarina of Time

On AMD, the world is black except around Navi and Link; an RX 6800 XT reporter says the workaround still leaves all 3D geometry black.

Recorded fix: Comment reports that #127 fixes AMD-only demote reordering. Before it is merged, setting EDEN_NX2_REJECT_HASH=e40561a7a0f7a0b3 in %APPDATA%\eden\nx2_switches.txt makes the world visible on the RX 9070 XT report; another reporter says it does not resolve 3D rendering on the RX 6800 XT.

The Legend of Zelda: Ocarina of Time

Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.

The Legend of Zelda: Ocarina of Time

Handheld mode is reported as much brighter and blurrier than Docked mode.

The Legend of Zelda: Ocarina of Time

A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.

OoT

In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.

Zelda Ocarine of time

Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.

Recorded fix: A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.

Zelda Ocarine of time

Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.

Star Fox

The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.

The Legend of Zelda: Ocarina of Time

User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.

Showing 71–80 of 188 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

build-75 · Publicada el November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU No indicado · Controlador No indicado

12 archivos para descargar en esta versión.

Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

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