After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.
build-83 → build-88
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
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Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.
Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | not booting | AMD RX 6000 series or older; AMD RX 6600 8GB / Not provided | Not provided | Open report |
| perf/frizti-integration build-85 | runs with issues | NVIDIA RTX 30 series or older (RTX 3060 12 GB) / i5-13600KF | Not provided | Open report |
Problems or notes: The issue reporter says the emulator begins loading and then stays on a black screen. This is an open issue.
Problems or notes: User reports the game freezes every time when walking deeper into the breakable-pot room in Hyrule Castle Town, near the guard. They report the same freeze on an earlier Lichii build and build-85; changing GPU Mode Fast vs Accurate and EDEN_NX2_BUFFER_DOWNLOADS on vs off did not resolve it.
Current: build-83 (1 record); previous: build-75 (0 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D | Not provided | Open report |
| Not provided | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD RX 9060 XT / Not provided | Not provided | Open report |
| nx2-build-83 | runs with issues | AMD RX 9000 series / Not provided | 41 FPS | Open report |
Problems or notes: The logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes sometimes occur. The issue persists after updating and rolling back the driver and restarting. The issue author says graphics displayed previously, but the issue appeared afterward.
Problems or notes: Audio plays a different part of the game than the image during the intro; the audio is clean but out of sync by a scene. A follow-up report says the game uses StreamType::Render and that traced sink appends were complete with no samples dropped. Another user reports the same issue with a 7800X3D, RTX 5070, and 32gb DDR5.
Problems or notes: A commenter reports a driver crash and black screen after the intro on the MSVC build. The PGO build reportedly shows only 2D elements such as the logo or menu.
Problems or notes: User reports audio running ahead of video, cutting out and repeating during the opening cutscene, followed by a system freeze at the Deku Tree cutscene requiring a forced shutdown. Settings reported: Vulkan, GPU Mode Fast, Docked, Bilinear window adapting filter, and no anti-aliasing.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.
build-83 → build-88
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 (PGO, Windows x86_64) | runs with issues | RTX 3090 24 GB / Ryzen 9 5900X | Not provided | Open report |
Problems or notes: User reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking about 943.3–998.1 ms and causing a visible hitch.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 83 (clang 23.1.6) | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| Not provided | runs with issues | egpu 7600xt / lenovo legion go 2 z2 | Not provided | Open report |
Problems or notes: User reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader fails spirv-val because its depth image sampled type is u32 while the sampling result type is f32.
Problems or notes: The console restarts after the scene.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RTX 5090 / Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.
Current: build-83 (1 record); previous: build-75 (0 records).
Showing 81–90 of 114 reports
Known issues from Lichii sources
A commenter reported audio playing ahead of the video during the intro.
A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.
Recorded fix: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.
The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.
Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.
A user reported river-water flicker depending on sun direction relative to the camera; the proposed link to lighting or light volumes was unconfirmed.
A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.
Only character outlines and UI are visible after launching the game.
On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
User reports the game blacks out when booted in build 83; they state it worked in build 75.
Showing 171–180 of 188 issues
Notas de versiones recientes
Versión build-94 · Ocarina of Time
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Elegir una versión
build-75 · Publicada el November 5, 2026
12 archivos para descargar en esta versión.
Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.
Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.
Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.