Zelda: Ocarina of Time
Slows when booting.
Compatibilidad de juegos
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Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| release-binaries #75 | runs with issues | 4070 / 7800x3d | Not provided | Open report |
| Lichii nx2 build 75 (c9ebb5c) | runs with issues | NVIDIA GeForce RTX 4060 Laptop GPU / Intel Core i7-14650HX | Not provided | Open report |
| Not provided | boots | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 7800 XT (16 GB) / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD RADEON RX 9070 XT 16GB / AMD RYZEN 7700 | Not provided | Open report |
| Lichii nx2 build 75 | runs with issues | NVIDIA GeForce RTX 4060 Laptop GPU / Intel Core i7-14650HX | Not provided | Open report |
| Not provided | runs with issues | RTX 3050 Laptop / Not provided | Not provided | Open report |
| build 75 (`c9ebb5c`) | runs with issues | RX 5700 (RDNA1) / Not provided | Not provided | Open report |
| Not provided | runs with issues | RTX 5090 / Ryzen 9800X3D | 53.66 FPS | Open report |
| Not provided | playable | RX 6650 XT / i5-10400F | 22–27 FPS | Open report |
Problems or notes: A user reports that it boots, but shaders are very bad and everything is white; in handheld mode everything appears black.
Problems or notes: Gameplay starts, but the 3D scene and character are black; menus and item preview can render, and HUD elements remain visible. Reported GPU shader errors include rejected native texture gather shaders and draws skipped for no pipeline.
Problems or notes: A commenter reported that only the starting menu and options appeared before Play, with audio working and no HUD visible.
Problems or notes: A commenter reported that the game launched and audio and controls worked, but the 3D gameplay scene remained black while the HUD was visible.
Problems or notes: A commenter reported a black screen after the introductory cinematic and audio playing ahead of the video during the intro.
Problems or notes: On Windows 11 with Vulkan, the game reaches gameplay, but the 3D scene is black while the HUD remains visible. The report notes shader rejections and skipped draws. A commenter reported that switching to Docked mode resolved the black screen, but also reported slow performance; others reported stuttering, FPS drops, overexposure, black scenes on AMD GPUs, or audio playing ahead of the video during the intro.
Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.
Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.
Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.
Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 31–40 of 114 reports
Known issues from Lichii sources
Slows when booting.
User reports the game crashes after about 15 to 20 minutes.
The emulator force quits after being stuck on the "Loading Shaders" screen for about 2 seconds.
After the intro, the scene where the deku tree is talking is completely black with very slow, stuttery dialogue.
After the startup screen, audio plays but the screen is black.
Music disappears during the cutscene after booting the game.
The game crashes while building shaders after the title card fades.
An error appears after the cinematic and remains on screen, blocking the view.
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
Infinite startup launch loop when booting the .NUP version.
Showing 141–150 of 188 issues
Notas de versiones recientes
Versión build-94 · Ocarina of Time
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Elegir una versión
build-75 · Publicada el November 5, 2026
12 archivos para descargar en esta versión.
Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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