The Legend of Zelda: Ocarina of Time
User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.
The Legend of Zelda: Ocarina of Time
A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.
Zelda: Ocarina of Time
User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.
Zelda: Ocarina of Time
User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.
Zelda: Ocarina of Time
User reports a crash when opening the game on Arch Linux with an AMD Radeon AI PRO R9700 (9070XT); the console reports a segmentation fault.
Zelda: Ocarina of Time
On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.
Mario Kart World
A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.
The Legend of Zelda: Ocarina of Time
The 3D gameplay scene can appear black while the HUD remains visible.
Recorded fix: Switch to Docked mode; one commenter reported this resolved the black screen. Other reports say this workaround did not help.
The Legend of Zelda: Ocarina of Time
A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.
The Legend of Zelda: Ocarina of Time
A commenter reported flickering shadows and trees with no leaves.