Other / not listed
Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.
Ocarina of Time Remake
User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.
Mario Kart World
User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.
Other / not listed
In the shield tutorial, holding ZL is not detected and the tutorial loops. The user reports the same issue after rebinding ZL to L or switching to keyboard.
Orbitals
Black screen and GPU deadlock after an unsupported native QMD compute dispatch; GPU channels wait on the semaphore the QMD was supposed to release.
green-hat kid adventure
Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.
Ocarina of Time
White haze over Hyrule Field and the sky on AMD cards, attributed by a commenter to froxel fog reading light probes beyond a 64 MiB read-only storage binding.
Recorded fix: A commenter says the issue was fixed in #351.
The Legend of Zelda: Ocarina of Time
On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.
Other / not listed
In build 93, the user reports controller input is hijacked about every 30 seconds, causing the character to run into a wall. The user says this did not happen in build 92.
Mario Kart World
Poor frame rates; the issue says performance is worse than on most other forks.