Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown runs with issues not booting boots playable 22 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RTX 3050 Laptop / Not provided Not provided Open report
build 75 (`c9ebb5c`) runs with issues RX 5700 (RDNA1) / Not provided Not provided Open report
Not provided runs with issues RTX 5090 / Ryzen 9800X3D 53.66 FPS Open report
Not provided playable RX 6650 XT / i5-10400F 22–27 FPS Open report
Not provided runs with issues AMD 7900 XTX / Not provided Not provided Open report
current nx2 playable RTX 4070 SUPER / Not provided Not provided Open report
nx2-build-93 runs with issues NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D Not provided Open report
Lichii nx2 build 93 (09b78bd) runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPURTX 3050 Laptop
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.

build 75 (`c9ebb5c`) report

Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.

Not provided report

Statusruns with issues
GPURTX 5090
CPURyzen 9800X3D
DriverNot provided
Recorded FPS53.66 FPS

Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.

Not provided report

Statusplayable
GPURX 6650 XT
CPUi5-10400F
Driver2.0.353
Recorded FPS22–27 FPS

Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.

Not provided report

Statusruns with issues
GPUAMD 7900 XTX
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.

current nx2 report

Statusplayable
GPURTX 4070 SUPER
CPUNot provided
Driver615.78.08
Recorded FPSNot provided

Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.

nx2-build-93 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5090
CPUAMD Ryzen 7 7800X3D
Driver581.29
Recorded FPSNot provided

Problems or notes: User reports the game boots and the intro cinematic plays, then crashes as shader and pipeline compilation starts. The log reports Vulkan device loss, and Windows Event Viewer reports NVIDIA driver errors. The same user reports this occurs at the same point on every run. A commenter reports a similar crash and audio desynchronization; another reports the same issue and audio going out of sync.

Lichii nx2 build 93 (09b78bd) report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator freezes and crashes to desktop within a few seconds after entering the Guardhouse (Pot Room) in Hyrule Castle Town. Reported with Vulkan, Docked, Fast GPU mode, FSR 1, and FXAA on Windows 11. A commenter also reports the problem on Linux 7.3.1 with an Nvidia 4090, build 93.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues boots not booting 11 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report
build-75 runs with issues RX 5700 / Not provided 32 FPS Open report

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: User reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected shaders and a later device loss. All tried settings and environment-variable changes still resulted in device loss.

build-75 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPS32 FPS

Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (2 records).

Showing 21–30 of 58 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.

The Legend of Zelda: Ocarina of Time

Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.

Other / not listed

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

The Legend of Zelda: Ocarina of Time

The emulator crashes shortly after entering the Guardhouse (Pot Room) in Hyrule Castle Town.

Other / not listed

Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.

The Legend of Zelda: Ocarina of Time

In crowded scenes, the front GPU thread spends substantial time draining the back thread while the back thread waits, resulting in serialized work, about 31 FPS on average (down to about 19 FPS), and short freezes while attacking.

The Legend of Zelda: Ocarina of Time

Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.

Ocarina of Time

User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.

Zelda Ocarina of Time

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

Showing 41–50 of 188 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-93 · Veröffentlicht am November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU AMD RX 9000 series · CPU Nicht angegeben · Treiber Nicht angegeben
  • runs with issues · GPU RTX 3060 Ti · CPU Intel Core i7-12700 · Treiber 621.14
  • runs with issues · GPU NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card · CPU Nicht angegeben · Treiber Nicht angegeben

7 veröffentlichte Downloaddateien für diesen Build.

build-75 · Veröffentlicht am November 5, 2026

The Legend of Zelda: Ocarina of Time

  • not booting · GPU AMD Radeon RX 6750 XT (RDNA2) · CPU Intel Core i7-11700F · Treiber 2.0.353
  • runs with issues · GPU RX 9070 XT · CPU Nicht angegeben · Treiber AMD proprietary 2.0.416
  • runs with issues · GPU AMD Radeon RX 6800 XT (16 GB, RDNA 2) · CPU AMD Ryzen 5 9600X · Treiber AMD Proprietary 2.0.353 (32.0.21045.16010)
  • runs with issues · GPU AMD Radeon RX 9060 XT 16 GB (Navi 44) · CPU AMD Ryzen 7 5700 · Treiber RADV Mesa 26.1.8

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-94. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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