Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-94 Pre-release Published November 7, 2026

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76 Einträge zu Spielen und Testumgebungen sowie 175 Lichii-Berichte sind derzeit erfasst.

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues 4 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D Not provided Open report

build-88 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 7800X3D
DriverAdrenalin 26.10.1 (also tested an older driver)
Recorded FPSNot provided

Problems or notes: The logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes sometimes occur. The issue persists after updating and rolling back the driver and restarting. The issue author says graphics displayed previously, but the issue appeared afterward.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.

After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.

build-83 → build-88

Zelda: Ocarina of Time Reported platform: CachyOS; Proton runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues 7800xt / Ryzen 7 5700X Not provided Open report

build-88 report

Statusruns with issues
GPU7800xt
CPURyzen 7 5700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset, and a Hyprland crash when they start controlling the character.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.

After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.

build-83 → build-88

Zelda: Ocarina of Time Reported platform: unknown runs with issues unknown not booting playable 15 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 not booting AMD Radeon AI PRO R9700 (9070XT) / Not provided Not provided Open report

build-88 report

Statusnot booting
GPUAMD Radeon AI PRO R9700 (9070XT)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.

After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.

build-83 → build-88

Showing 1–3 of 3 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.

Donkey Kong Bananza

The issue says FPS is worse than on most other forks.

Ocarina of Time

A black screen with title music and unresponsive controls; after waiting for shaders to load, the game worked but was extremely glitchy and laggy.

Recorded fix: Waiting for shaders to load resolved the reported black screen, according to the user; gameplay remained unplayable.

The Legend of Zelda: Ocarina of Time

The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.

Zelda: Ocarina of Time

The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.

Mario Kart World

On AMD RX 9070XT under SteamOS/Linux, the game reportedly froze before the title screen, then showed pixel artefacts and caused a system crash.

Other / not listed

The source refers to the game as OOT but does not clearly identify which listed Ocarina of Time game it is. On AMD RX 9070XT under SteamOS/Linux, loading a save reportedly led to a black screen and system crash. After trying EDEN_NX2_NO_MESH=1, rendering and shading issues remained.

Other / not listed

Walls and objects are missing/not rendered inside the Deku tree.

Other / not listed

Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.

The Legend of Zelda: Ocarina of Time

User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.

Showing 101–110 of 188 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Für The Legend of Zelda: Ocarina of Time ist kein getesteter Build mit verfügbarem Download verknüpft. Sieh dir die aktuellen Releases oder die Diskussion zum Spiel im Issue-Tracker an.

Probiere den neuesten verfügbaren Release aus: build-94. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.